Talk: Being A Multi-Disciplinary Artist: Games, Film and Beyond
Speaker: Hannah Crosby
The presentation will cover insights gained through the presenter’s experiences working within multiple creative industries as an artist. Specifically, looking at the fundamental principles that underlie the creation of good art, regardless of medium, and which skills allowed the presenter to move between the video games and feature film industries by applying concepts relevant to both. Creating believable art is strengthened through understanding real fabrication methods which will allow the artist to elevate their art with a real understanding of how physical objects are built and weathered. The talk will explore the importance of traditional art training for games artists, not just the study of specific digital software or games-specific art ideas, and why this creates better artists who are more resilient and creative.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.
www.gcap.com.au