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Activity #1 3D Modelling - Adie"

Submitted by adie on

heres a qick screen grab of what iv made so far.. aiming for 330 faces[img]http://homepages.ihug.com.au/~pigsnogl/images/skull.jpg[/img] its taken me an hour so far... face count 298

Submitted by Sorceror Bob on Sat, 07/02/04 - 4:46 AMPermalink

Good job Adie, good use of a minimal amount of polies to define the basic shape and detail of the object. I would consider pushing some verts out to the silhoutte of the skull, to help soften the curves of the model. Keep it up!

Submitted by inglis on Sat, 07/02/04 - 4:48 AMPermalink

i have a question about your method-

did you start with a box (or whatever shape) with the skull map applied and then cut in to detail it based on the map?

i dont think ive ever seen that workflow before.

Submitted by jwalduck on Sat, 07/02/04 - 4:59 AMPermalink

You have a face count of 298? I have a similar face count for my attempt at this and I seem to have three of four times the faces you do just looking at the wireframes... one of us must have mis-counted. I'll recheck my model when I get home.

Submitted by J I Styles on Sat, 07/02/04 - 5:07 AMPermalink

jawlduck: make sure you count both sides (yours looked like 2 mirrored instances), and also make sure you're counting tris/faces not quads/polys.

Submitted by jwalduck on Sat, 07/02/04 - 5:09 AMPermalink

It was mirrored. GMax gave me a number of faces in "Object Properties" (if I remember correctly) and I doubled it for the whole model. So 152 faces for half the model = 304 for the whole model. As I said I'll look at it again when I get home.

Posted by adie on

heres a qick screen grab of what iv made so far.. aiming for 330 faces[img]http://homepages.ihug.com.au/~pigsnogl/images/skull.jpg[/img] its taken me an hour so far... face count 298


Submitted by Sorceror Bob on Sat, 07/02/04 - 4:46 AMPermalink

Good job Adie, good use of a minimal amount of polies to define the basic shape and detail of the object. I would consider pushing some verts out to the silhoutte of the skull, to help soften the curves of the model. Keep it up!

Submitted by inglis on Sat, 07/02/04 - 4:48 AMPermalink

i have a question about your method-

did you start with a box (or whatever shape) with the skull map applied and then cut in to detail it based on the map?

i dont think ive ever seen that workflow before.

Submitted by jwalduck on Sat, 07/02/04 - 4:59 AMPermalink

You have a face count of 298? I have a similar face count for my attempt at this and I seem to have three of four times the faces you do just looking at the wireframes... one of us must have mis-counted. I'll recheck my model when I get home.

Submitted by J I Styles on Sat, 07/02/04 - 5:07 AMPermalink

jawlduck: make sure you count both sides (yours looked like 2 mirrored instances), and also make sure you're counting tris/faces not quads/polys.

Submitted by jwalduck on Sat, 07/02/04 - 5:09 AMPermalink

It was mirrored. GMax gave me a number of faces in "Object Properties" (if I remember correctly) and I doubled it for the whole model. So 152 faces for half the model = 304 for the whole model. As I said I'll look at it again when I get home.