I am thinking of having my first attempt at texturing. I have a model of a human i've been working on and have never textured before. I would like to know which program is good for texturing, (tossing up between photoshop and deep paint 3D, or others if there are any good ones out there) and how to get started texturing eg: tutorials or whatever.
help is appreciated.[;)]
Bullet: People don't tend to help you wit hsuch basic things as figuring out which software to use for a few reasons.
A] its personal choice something you should experiment with to find one you like.
B] it reeks of laziness, check out some software, try it, look at what others use, most people say what software they used when they post.
My best advice is to use photoshop or painter but you really need to take some initiative and look for things yourself a bit first, people will help you alot more if it looks like you tried to help yourself.
Malus hit it right on. Personally I like PS as it has some useful filters (noise especially), but you can't rely on that. Some people use their 3D software as well. It just depends on how you work. The whole reason why I love this industry is because you can find your way to do things. Not someone elses.
If you really have no idea where to begin though, here is a start.
http://www.3dtotal.com/team/Tutorials/dr_julians_texturing/dr_julians_t…
I warn you that this tute is very in-depth and meant for higher poly characters, but it can be adapted to suit low poly/low texture characters as well. It is also meant for Maya/PS, so if you use different apps, you just have to find different ways to get the same result (Max can do everything that Maya can in this tute).
The best idea though is to actually create a texture and post it on here. Even if it is bad, don't worry, we will give advice on how it can be made better. I'm pretty sure that no one would say 'ugh. that's shit. give up man'. We may say it is bad, but then advice will be given on how to make it better. PRACTICE.
For tutorials.. Check out the 2d tutorials thread at the top of this forum.