There was some buzz around at E3 2010 held just a few weeks ago and it wasn't from any Microsoft or Sony presentation, nor was it even a game, yet it has the potential to revolutionize character animation for games. The word is that it got Ubisoft's Jade Raymond looking a little gob-smacked as well as many other representatives from studios across the games industry equally flabergasted. In the eyes of one GamePro journalist, it was "the most impressive thing" he'd seen at e3.
The game changer was demo'd at the back halls of e3, and it is none other than MotionScan, the character capturing system by Sydney's Depth Analysis. Unlike traditional motion scan, where markers or ping-pong balls are attached to an actor to be recorded in front of a two or more cameras, this system uses 32 high definition cameras to completly capture an actor's performance at 30 frames per second. Everything is captured, including the actors themselves, textures, and all muscle movements. Gamepro were given a live demonstration of MotionScan and were rather impressed with the results...
(Gamepro) The effect was startling, and the performance genuinely moving. This is far beyond the “eye contact” we were promised in Mass Effect, or the clumsiness of some of the scenes in Heavy Rain, this was a real actor pouring his heart and soul into an emotional performance that was then fully captured in a 3D model.
Team Bondi founder and director, Brendan McNamara, was at hand for the demonstration and described how L.A Noire benefitted from the MotionScan technology...
(Brandan M.) MotionScan allows me to immerse audiences in the most minute details of L.A. Noire’s interactive experience, where the emotional performances of the actors allow the story to unfold in a brand new way.
For the entire article, head on over to GamePro.com
The royal "me"
Did Brendan McNamara really just say "MotionScan allows me to immerse audiences..." ?
"me" ?
A more gracious leader might have said "us". But I guess the hundred or so talented souls working at Bondi and busting their guts year after year trying to bring this game to fruition just don't count.