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Lead 3D Artist - World Builder

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Company Description

 

Keywords Studios is a global technical services provider to the AAA and AA Video Games industry. Head quarterd in Dublin, Ireland, listed on the London Stock Exchange, and employing 12,000+ talent people across 20+ countries, we're a global organisation with a local presence. 

Keywords Studios Australia, is the quiet achiever of the group. In 2023 we added 70+ people to our team which is now over 250. 

Tantalus Media forms part of the Keywords Studios group, one of the world’s biggest “go-to” providers of technical services across the games industry with 70+ studios across 23 countries. We have studios in Melbourne, Adelaide and Brisbane. 

With over 100 games under our belt, including franchises such as Age of Empires, The Legend of Zelda, Cities Skylines, Sonic Mania and Mass Effect (just to name a few), we’re only now scratching the surface of our team’s potential.

 

Job Description

 

We are a seeking an experienced Lead Artist - World Builder who specialises in organic, dessert, and rocks, to create and review assets on our broad range of PC and console projects.

Working with the other Artists, you will also assist in establishing artistic standards and best practices, help mentor and guide team members and foster a creative and collaborative environment.

While it is expected that this position will be producing game ready assets a part of the role will involve reviewing and providing feedback in regard to incoming third party assets. As such the candidate will need to have a high level of both technical and aesthetic skills. They will also need to be well organised and excellent communicators. All of these skills will need to be demonstrable.

Responsibilities

  • Leading, guiding and reviewing outsourced art work
  • Create and review exceptional assets within defined technical limitations. This includes but is not limited to – environments and prop models, characters, textures and materials
  • Work with artists internal and external to ensure consistency between vision and implementation of art assets
  • Supervise and mentor junior artists on the team
  • Provide constructive feedback and guidance to other team members
  • Effectively communicate ideas, concepts and concerns
  • Explore new technologies and techniques to achieve best possible results
  • Work within inter-disciplinary teams of artists, designers and engineers
  • Demonstrate a desire to learn and grow professionally
  • Actively participate in discussions, creative brainstorms, troubleshooting
  • Contribute towards a positive and supportive company culture

Requirements

  • 10+ years of industry experience creating high-quality 3D art assets for AAA games
  • Strong demonstrable artistic skills
  • Proficient in next-gen asset creation
  • Demonstrable asset tracking and general organisational skills.
  • Proficient with industry standard tools like Maya, 3DMax, Substance Painter and Photoshop, with a high capacity to learn new tools
  • Excellent interpersonal skills
  • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.

All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within five business days of your application. Hopefully sooner.

If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may follow. All candidates interviewed will be provided with feedback.