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Drop Bear Bytes is looking for a Unity Developer with 4+ years experience, ideally who has shipped 1 or more commercial video game titles, but we are happy to look at candidates from related fields who would be a good team fit!
We are looking for someone to join the growing team working on Broken Roads, a narrative-driven post-apocalyptic CRPG set in Australia. We are a 100% remote work studio with team members in Australia, North America, Europe, and Africa, and the successful candidate will work with multiple other developers, level designers and narrative designers on a wide range of tasks including new gameplay mechanics, system improvements, and editor tools.
They will be expected to engage with a wide range of personalities, from the CFO down to work experience students who may be joining the project for a week or two.
The role is full-time, permanent and fully remote, but the applicant must be based in Australia. Competitive salary + super.
Role and responsibilities:
- Help the team with feature development, bug fixing, source control, and all things Unity/C#
- Identify editor tools or plugins which can improve workflow
- Use your technical expertise to support the team in Australia, South Africa and Europe
- Picking up and becoming familiar with an existing codebase and existing workflows
- Engaging with external developers and QA teams, but being our ‘in-house expert’
- Clear, efficient communications to both internal and external stakeholders
- Essential to be mindful and respectful of all team members
- Able to code to and advise on industry-standard best practises
- Excellent time management is essential as the role is fully remote
Experience needed:
- Deep understanding of and experience in Unity (2020.3.x)
- Expert C# knowledge
- Strong Git and source control knowledge
- Excellent debugging skills
- Shipped at least 1 commercial title on PC and/or console
- Experience with packages: Input System, Addressables, TextMeshPro
- Familiarity with the Universal Render Pipeline a plus
- Knowledge of SOLID and KISS principles
- Agile project management familiarity (JIRA & Confluence in particular)
- Proven ability to work as part of a distributed team
- Previous work on RPGs a strong advantage
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