3D Artist - Film, VR, Games: Star Wars, 007 Spectre, Assassin's Creed

Hi there!

I have experience in 3D art as well as photogrammetry. I was recently based in London at Pinewood Studios preparing digital assets for print, VFX and realtime output. Majority of our recent work was for film such as Star Wars and Assassins Creed, we also worked with Nike, Zara and DICE.

You can view some of my personal work here www.polypluspixel.com

If you have some work or want to start a project get in contact with me.

Best Regards,
Jonathan Chua

Propshop Buckinghamshire, UK — Digital Production Technician
June 2015 PRESENT

★ Star Wars: Force Awakens
★ Rogue One: A Star Wars Story
★ Star Wars 8
★ James Bond: Spectre
★ Assassin’s Creed
★ Hitman 2016

- Accuratephotogrammetry, laser, artec and lidar scan workflow
- Delivering the highest quality scan data for both current and future use in VFX, CFX and game
- High detailed photogrammetry head and body scans tailored to clients’ needs from digital doubles to 3D printing
- Mesh cleaning and repair
- 3D Modelling
- Multi map generation as well as high passing, texture baking & painting to client’s spec
- Retopologizing scan data to use in game & VR/AR
- Zbrush scripting for improved work flows
- Research and development of new workflows, software and techniques.
- Working as a team to generate and maintain an integrated pipeline for VFX, CFX, gaming and multimedia outputs.

My Mini Factory London, UK — Designer/ Assistant
July 2015 August 2015
- High detailed 3D sculpting
- Photogrammetry scanning & processing
- Preparing 3D scanned models for print
- Product photography
- Managing an offsite team of 3D sculptors and approving quality assurance of all outsourced work
- Technical direction and workflow development to improve content quality and turnaround time

N3V Games Gold Coast, Australia — 2D/3D Games Artist
September 2010 November 2013
- Efficient character and environment modelling
- Detailed map generation and texture painting
- Maintaining in house MoCap systems
- Processing and cleaning MoCap data
- Adjusting game play mechanics and content according to game analytics
- Custom rigging and skinning
- 2D and 3D animation
- Developing character and environment concepts
- Creating UI/UX for mobile and PC platforms
- Game asset implementation
- Logo design and branding