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My water submission

Submitted by McSwan on

Hi all,

You can download my ocean demo here:

[url]http://www.gcn.net.au/Jet/DownloadPage.shtml[/url]

and choose the strike league football game. I currently use the ocean for the background for my menues

[img]http://members.optushome.com.au/michaelswan1/Screenshot1.jpg[/img]

The Ocean is actually only 10 polygons (5 quads) and runs remarkablely fast on lower end cards. Basically, there are 2 water textures that are texture mapped (tiled) at different resolutions. The UV co-ordionates are then also scrolled at different speeds, giving a "rolling wave" effect. Each quad is render to exactly the same place, in a specific order, with differeing transparency, and with no z depth write to avoid flimmering. The code uses the Auran jet engine.

I can post the code in here if people are interested.

PS some notes about the rules - does it matter the download is packaged with the game (and hence bigger than 3 meg)? & can I post the code in here instead of including it with the dload? Also f6 put it in wrieframe, but the skybox render will blur the screen, as it's in a separate render pipeline.

Also feel free to playtest the game, I need people to test the network code! Here are some other features:

Choose up to 6 characters
- 12 player multiplayer support!
- New Projectiles, Fireball, Ice ( reduces moevment speed by 75%)
and posion ( blurs screen)
- 6 new songs
- New degrading terrain, with coloured heights, Light map for shadowing, and texture splatting
- New big level
- Many new particle effects
- Ball physics, throwing and passing, ball is now labelled so it's easy to find
- Rendered Ocean

Let me know what you think!

Thanks to Speic for Hosting.

Cheers
McSwan

Submitted by McSwan on Tue, 10/06/03 - 12:09 AM Permalink

Just wondering if it's ok submitted the way it is ?

Posted by McSwan on

Hi all,

You can download my ocean demo here:

[url]http://www.gcn.net.au/Jet/DownloadPage.shtml[/url]

and choose the strike league football game. I currently use the ocean for the background for my menues

[img]http://members.optushome.com.au/michaelswan1/Screenshot1.jpg[/img]

The Ocean is actually only 10 polygons (5 quads) and runs remarkablely fast on lower end cards. Basically, there are 2 water textures that are texture mapped (tiled) at different resolutions. The UV co-ordionates are then also scrolled at different speeds, giving a "rolling wave" effect. Each quad is render to exactly the same place, in a specific order, with differeing transparency, and with no z depth write to avoid flimmering. The code uses the Auran jet engine.

I can post the code in here if people are interested.

PS some notes about the rules - does it matter the download is packaged with the game (and hence bigger than 3 meg)? & can I post the code in here instead of including it with the dload? Also f6 put it in wrieframe, but the skybox render will blur the screen, as it's in a separate render pipeline.

Also feel free to playtest the game, I need people to test the network code! Here are some other features:

Choose up to 6 characters
- 12 player multiplayer support!
- New Projectiles, Fireball, Ice ( reduces moevment speed by 75%)
and posion ( blurs screen)
- 6 new songs
- New degrading terrain, with coloured heights, Light map for shadowing, and texture splatting
- New big level
- Many new particle effects
- Ball physics, throwing and passing, ball is now labelled so it's easy to find
- Rendered Ocean

Let me know what you think!

Thanks to Speic for Hosting.

Cheers
McSwan


Submitted by McSwan on Tue, 10/06/03 - 12:09 AM Permalink

Just wondering if it's ok submitted the way it is ?