Skip to main content

Texture for Low Poly Character - FunnyPad

Submitted by Gogitason on

This is the concept art (made by ENTE) for a character called FunnyPad ("World of Padman" mod for Quake3 Arena):

The one on the right http://padworld.myexp.de/art/art14.jpg

This is the model made by team-member SLoB:

[img]http://dbz3dworld.homestead.com/files/funnypadoriginal.jpg[/img]

I fixed up the model a bit, skinmapped and made two 512x512 textures.

Let me know what you guys think I should change/fix to improve it.
I'll have to add some vertices to the joints as it doesn't look like it's going to deform properly when animated.

Perspective render with no lights in the scene:

[img]http://dbz3dworld.homestead.com/files/funnyrender.jpg[/img]

Submitted by souri on Sun, 30/01/05 - 3:43 AMPermalink

Hey, great model, and very nice texturing. I love the overalls - they look excellant! The first thing that hit me was "wow, you got a lot of very bright colours in there", but looking the concept art, bright and colourful is what you're going for (the model looks even better than the concept). Are you planning to have those fingers bend, btw?

Submitted by Gogitason on Sun, 30/01/05 - 4:52 AMPermalink

Thanks Souri,

Yeah, the fingers will be bending so I've added some vertices so they deform properly.

The World Of Padman http://www.worldofpadman.com/ mod is made in this colourful style.

Submitted by Johnn on Sun, 30/01/05 - 11:29 AMPermalink

It's a good interpretation of the initial illustration. As Souri said, it is very bright but after browsing the Padman site it fits in well with the over all feel. The only little little thing that I initially looked at and didn't like was the squareness of the finger ends. Sausage like fingers would be more like the illustration and i think might suit better (if sausage fingers are a modelling nightmare please ingone that comment and excuse me as I am not a modeller.)

Submitted by Gogitason on Tue, 01/02/05 - 9:38 AMPermalink

Thanks JohnN,

Sausage fingers wouldn't be hard at all. I just don't think it's necessary to add more polys to the fingers since we are trying to keep the polycount as low as possible. I prefer to add more polys to the joints for proper deformation when animated.

Nevertheless, if more people think I should change the fingers then I'll consider it [:)]

Here's a render with some lights in the scene:

[img]http://dbz3dworld.homestead.com/files/funnyrendlights.jpg[/img]

Posted by Gogitason on

This is the concept art (made by ENTE) for a character called FunnyPad ("World of Padman" mod for Quake3 Arena):

The one on the right http://padworld.myexp.de/art/art14.jpg

This is the model made by team-member SLoB:

[img]http://dbz3dworld.homestead.com/files/funnypadoriginal.jpg[/img]

I fixed up the model a bit, skinmapped and made two 512x512 textures.

Let me know what you guys think I should change/fix to improve it.
I'll have to add some vertices to the joints as it doesn't look like it's going to deform properly when animated.

Perspective render with no lights in the scene:

[img]http://dbz3dworld.homestead.com/files/funnyrender.jpg[/img]


Submitted by souri on Sun, 30/01/05 - 3:43 AMPermalink

Hey, great model, and very nice texturing. I love the overalls - they look excellant! The first thing that hit me was "wow, you got a lot of very bright colours in there", but looking the concept art, bright and colourful is what you're going for (the model looks even better than the concept). Are you planning to have those fingers bend, btw?

Submitted by Gogitason on Sun, 30/01/05 - 4:52 AMPermalink

Thanks Souri,

Yeah, the fingers will be bending so I've added some vertices so they deform properly.

The World Of Padman http://www.worldofpadman.com/ mod is made in this colourful style.

Submitted by Johnn on Sun, 30/01/05 - 11:29 AMPermalink

It's a good interpretation of the initial illustration. As Souri said, it is very bright but after browsing the Padman site it fits in well with the over all feel. The only little little thing that I initially looked at and didn't like was the squareness of the finger ends. Sausage like fingers would be more like the illustration and i think might suit better (if sausage fingers are a modelling nightmare please ingone that comment and excuse me as I am not a modeller.)

Submitted by Gogitason on Tue, 01/02/05 - 9:38 AMPermalink

Thanks JohnN,

Sausage fingers wouldn't be hard at all. I just don't think it's necessary to add more polys to the fingers since we are trying to keep the polycount as low as possible. I prefer to add more polys to the joints for proper deformation when animated.

Nevertheless, if more people think I should change the fingers then I'll consider it [:)]

Here's a render with some lights in the scene:

[img]http://dbz3dworld.homestead.com/files/funnyrendlights.jpg[/img]