Hi all,
Here is a model which I have had the idea for a while now, I have now got it working in UT 2004. It still needs a lot of work, such as the animations and textures. Just wanted to know what you guys think of her. She's about 2500 polygons with two 1024x1014 textures.
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/Crustashea_concept.jpg…]
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/Crustashea_front_side…]
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/Crustashea_3D.jpg[/IMG]
the concept = VERY COOL!!!
The mesh = her breasts look too far apart, and even though a slightly curvier chick is refreshing i think the gluteus medius / maximus is a bit harsh and sticks out just a tad too much. Also her arms look a whole bunch thinner, compared to the rest of her voluptuos self.
The Texture = Looks pretty good man - but i think a few more detail passes with highlights / shadows are needed - to define materials a bit more - also there are a few visible seem problems especially the one around her neck.
edit : i just noticed that youve used 2 x 1024 x 1024 !!! a word - it really doesnt look like it at all so far, but like i said above a few more detail passes should help to fix that up, just at this stage it looks to be about a single 512 x 512 detail.
The rig = looks like it needs a bit of fine tuning around the armpit area ( always tough ) and the hip area - also theres a bit of stretching on that foot thats thrust forward on the bottom pic.
Overall man id say its a good start for sure, but for me that design deserves a bit more of your time spent making her look REALLY cool, dont get me wrong i think its good so far - but i think witha few more hours she could be great [:)]