Greeting!
My name is Markus, I'm searching for some specific game engine data for my theses.
What I try to find out is, how many triangles where used to display a 3D szene(or say game szene) at the same time(1 Frame). And it would be good to have the rendered and unrendered count.
unrendered means: All polygons on the screen before throwing away the hidden(overlapped by other polygons) and the backface showing polygons. Clipped polygons are not counted.
What I have found out until now:
[code]
year | engine at this time | example of a graphics card for this time
-----------------------------------------------------------------------------------------------------------------------------------------------------
1996 :
1997 : | graphics card: nVidia Riva 128 : max. 5 Mio. triangles/s[2]
1998 : UnrealEngine1.0 | graphics card: NV4 Riva TNT1 6Mio triangles/s[3]
1999 : UnrealEngine1.5 | graphics card: NV5 Riva TNT2 6Mio triangles/s[4]
Unreal Tournament
2001 : Aquanox approx: 80.000-120.000 polygons | graphics card: NV20 GeForce3 (no data)
[DX8] Incoming Forces approx. 150.000 polygons
3D Mark 2001 (MaxFX-3D-Engine):
42.000-68.000-82.000-100.000 polygons
82k=(at 25fps) 2.050.000 pol/s
2002 : Unreal Engine 2 ap. 50.000-150.000 triangles[9] | graphics card: NV25 GeForce4 (no data)
2003 :
2004 : UnrealEngine2.5 | graphics card: NV40 GeForce 6800 (no data)
2005 :
2006 : Unreal Engine 3 ap. 500,000-1,500,000 triangles[15]| graphics card: G71 GeForce 7900 GT/GTX (no data)
[ 1] http://www.3dconcept.ch/reviews/geforce3/ , 3DMark2001 - Nature
[ 2] http://3dgrafikkarten.de/chips.php3?Name=Riva%20128
[ 3] http://3dgrafikkarten.de/chips.php3?Name=TNT
[ 4] http://3dgrafikkarten.de/chips.php3?Name=TNT2
[ 9] http://www.unrealtechnology.com/html/technology/ue2.shtml
[15] http://www.unrealtechnology.com/html/technology/ue30.shtml
[/code]
(I'm not limited to Unreal/Nvidia but I have found the most data through the Unreal engine, until now.)
So, if you know where I could find more data for this, or if you know this data by your own, then please tell me.
Thanks for your help, Markus. :)