Hi all,
I was thinking of remaking a project I did for an assignment which was a tile based 2D game, much like the zelda series on gameboy. Are there any engines that have intrinsic functionality supporting tiling? It's just that when I did tiling manually in the other game engine I used (granted it was not a well known game engine) it seemed to chunk when my maps were too big (even though the hardware I used it on was insane).
Even if you can't think of one could you suggest a good set of 2D games engine C++ libraries for me anyway? :D
Thanks in advance,
Anthony
Game Engine Libraries for a tile-based game?
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Hi all,
I was thinking of remaking a project I did for an assignment which was a tile based 2D game, much like the zelda series on gameboy. Are there any engines that have intrinsic functionality supporting tiling? It's just that when I did tiling manually in the other game engine I used (granted it was not a well known game engine) it seemed to chunk when my maps were too big (even though the hardware I used it on was insane).
Even if you can't think of one could you suggest a good set of 2D games engine C++ libraries for me anyway? :D
Thanks in advance,
Anthony