Skip to main content

Behold the Fuzzel!

Submitted by LiveWire on

Alas due to my commitment to my end of year project i have been unable to find the time to get started ont he sumea modeler challenge, and i really wanted to enter one this year (guess i'll just have to wait 'till next time).

but that's ok cos it means i can concentrate on the project more.

it's a mario kart style game with vespa type scooters, and this guy is my favorite cahracter type: the Fuzzel

fuzels are small, cute and happy little yellow fuzz ball creatures that have the unfortunate job of holding up item boxes, meanig that in collecting an item box you have to run them down! but they're pretty tough little things and they jump rihgt back up and valiently heft up another item box.

here's the concept and model thus far:

[img]http://users.tpg.com.au/nikoj/CharacterModelSheet_Fuzzel.jpg[/img]
[img]http://www.cth.com.au/~droste/images/scooter-game/fuzzel-tech.jpg[/img]

NOTES:
> this is version 2 of the model, the first matched the concept pretty much exactly
> issues we are having is the tail - yay or nay
> the nose, yay or nay
> the antennae and ears - yay or nay - it is has antennae it wouldnt have ears, and i'm thinking no antennae.
> i think the tail makes it look to much like a rodant, and the antennae make it look too much like a bug
> will probable move the legs forwards a bit and make the feet bigger to balence it better.
> we want them to be as cute and happy as possible. i really wnat a little yellow fuzz ball type thing with big eyes, short stumpy legs and small arms.

one more note i think is important:
Cute: fun to run them down
Really happy: you want to run them down

feedback would be very much apreciated.

oh, and cos i've been told to do so:
(c) Ben Droste, Primed Games (we have a website but it's only in beta at the moment so i'll post a link once it's finalised)

Posted by LiveWire on

Alas due to my commitment to my end of year project i have been unable to find the time to get started ont he sumea modeler challenge, and i really wanted to enter one this year (guess i'll just have to wait 'till next time).

but that's ok cos it means i can concentrate on the project more.

it's a mario kart style game with vespa type scooters, and this guy is my favorite cahracter type: the Fuzzel

fuzels are small, cute and happy little yellow fuzz ball creatures that have the unfortunate job of holding up item boxes, meanig that in collecting an item box you have to run them down! but they're pretty tough little things and they jump rihgt back up and valiently heft up another item box.

here's the concept and model thus far:

[img]http://users.tpg.com.au/nikoj/CharacterModelSheet_Fuzzel.jpg[/img]
[img]http://www.cth.com.au/~droste/images/scooter-game/fuzzel-tech.jpg[/img]

NOTES:
> this is version 2 of the model, the first matched the concept pretty much exactly
> issues we are having is the tail - yay or nay
> the nose, yay or nay
> the antennae and ears - yay or nay - it is has antennae it wouldnt have ears, and i'm thinking no antennae.
> i think the tail makes it look to much like a rodant, and the antennae make it look too much like a bug
> will probable move the legs forwards a bit and make the feet bigger to balence it better.
> we want them to be as cute and happy as possible. i really wnat a little yellow fuzz ball type thing with big eyes, short stumpy legs and small arms.

one more note i think is important:
Cute: fun to run them down
Really happy: you want to run them down

feedback would be very much apreciated.

oh, and cos i've been told to do so:
(c) Ben Droste, Primed Games (we have a website but it's only in beta at the moment so i'll post a link once it's finalised)