Hi guys!
I'm new here and would love to hear what you think about my portfolio. It can be found at http://viktor.freeownhost.com. Any feedback is welcome
Thanks
Victor
Hi guys!
I'm new here and would love to hear what you think about my portfolio. It can be found at http://viktor.freeownhost.com. Any feedback is welcome
Thanks
Victor
Hi guys!
I'm new here and would love to hear what you think about my portfolio. It can be found at http://viktor.freeownhost.com. Any feedback is welcome
Thanks
Victor
Well for starters its refreshing to have the thumbnails smack in the face & not a fandangled and unnecessary mish mash of flash windows that each take 2 - 3 seconds to slide in and out of the screen for every menu.
The modelling imo needs alot of work theres alot of unnecessary polygons, like an 80 tri batton, and the 128 tri shield. they could be done with less than half of that polycount. pay close attention where you place your verts and check to see if they add any definition to the silhouette - if not - more often than not, it doesnt need to be there.
On the flip side your textures dont reflect the detail in your models, they are flat and lacking alot life. head on over to cgtalk and study other peoples textures, try to emulate the folds and detail in materials etc.
Nevertheless - good start [:)]
Well for starters its refreshing to have the thumbnails smack in the face & not a fandangled and unnecessary mish mash of flash windows that each take 2 - 3 seconds to slide in and out of the screen for every menu.
The modelling imo needs alot of work theres alot of unnecessary polygons, like an 80 tri batton, and the 128 tri shield. they could be done with less than half of that polycount. pay close attention where you place your verts and check to see if they add any definition to the silhouette - if not - more often than not, it doesnt need to be there.
On the flip side your textures dont reflect the detail in your models, they are flat and lacking alot life. head on over to cgtalk and study other peoples textures, try to emulate the folds and detail in materials etc.
Nevertheless - good start [:)]