I have been looking at Darkbasic as a quick developing software. I understand its good with directx and Nvidea stuff ( shaders etc ) but I don't know of anybody who is raving about it. Does any one use it exclusively and is it any good.
I've never seen anybody seriously use DarkBasic to make a game, well except for the people that sell it or are affiliated with it. I suppose it might be a useful tool if you will only program the game for yourself and aim never to actually get into teh games industry as a programmer.
However if getting into the industry as a programmer, or making a decent game that you can pawn off as shareware or something then I would strongly urge you to just use C++ and DirectX or something, maybe even OpenGL to start off with. It's not that hard, I mean even an artist guy like david got something working - I mean really! ;-)
...um, why nut just use c++ and directx, it is not _that_ scarry... in a few days i had a working data driven framework which loaded geometry, animations and basic controls...
have done content for a darkbasic game, loads .3ds files fine and can play back their animation....
you can do stuff with it, and make a game, but IMHO, you will end up with something that runs at 25% of the speed or a real c++ 'well programmed' game....