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Ahoy there matey

Submitted by Falco on

This is my latest model, the Xenon. The tri count is a bit high, 7890,
but I hope ive got a good detail/tri count ration going. I was told reacently to diversify so I went searching for something to model at this site [url]http://norum.homeunix.net/~carl/ships/[/url] I found some realy good miniture ship models and decided to have a go. Its the first model I have ever done thats not a character or level object.

I dont know if I should optimise it. I realy need to get started on my next peice of work. (right after this actually) If anyone thinks thats a big no-no let me know. Im not going to texture it for my reel cause I only wanted it to show off my modelling skills.

[img]http://www.sumea.com.au/forum/attached/Falco/200411234436_ShipPic01.jpg…]

[img]http://www.sumea.com.au/forum/attached/Falco/200411234741_ShipPic02.jpg…]

[img]http://www.sumea.com.au/forum/attached/Falco/200411234912_ShipPic03.jpg…]

[img]http://www.sumea.com.au/forum/attached/Falco/200411234108_ShipPic04.jpg…]
If any one sees anything that I should change let me know right away cause time is running out. Thanx[:)]

Submitted by MoonUnit on Wed, 24/11/04 - 7:43 AM Permalink

hey that looks great! well done
cant really give crits because im not the biggest ship expert, the closest i can get to that is my old lego sets...

Submitted by Kalescent on Wed, 24/11/04 - 8:00 AM Permalink

Looks Fantastic! Well done! [:D] I think the tri count is about spot on if you were imagining it to be used for the player or charcaters etc to run around on in FPS perspective!

I have to say its definately worthy of texturing [:)]

Submitted by LostSanitY on Wed, 24/11/04 - 8:00 AM Permalink

thats an awsome tri count for a ship!
i love all the subtle variations in the wirefram, very natural looking.
how many texture maps you think youll need?

Submitted by Falco on Wed, 24/11/04 - 8:47 AM Permalink

I did make this model as if it were going to be climbed all over HazarD, thats why I was realy trying to find that sweet spot of not to many polys but just enough detail for the viewers to get up close. Realy had to work those cannons though. they were 300 tris x 10 and dropped em to 180.

In answer to your question LostSanitY, I realy dont know. I have only been modelling characters, so Ive been watching very carfully how artists like David King unwrap and texture his characters, and I realy havent seen how much lager objects would be handled. If anyone has any sugestions or knows of any tutorials on the web please let me know. I have been searching the net for tutorials for modelling and texturing, trying to see what techniques other artists use.

Thanx for the complimants, hopefully ill be getting some more stuff later.

Posted by Falco on

This is my latest model, the Xenon. The tri count is a bit high, 7890,
but I hope ive got a good detail/tri count ration going. I was told reacently to diversify so I went searching for something to model at this site [url]http://norum.homeunix.net/~carl/ships/[/url] I found some realy good miniture ship models and decided to have a go. Its the first model I have ever done thats not a character or level object.

I dont know if I should optimise it. I realy need to get started on my next peice of work. (right after this actually) If anyone thinks thats a big no-no let me know. Im not going to texture it for my reel cause I only wanted it to show off my modelling skills.

[img]http://www.sumea.com.au/forum/attached/Falco/200411234436_ShipPic01.jpg…]

[img]http://www.sumea.com.au/forum/attached/Falco/200411234741_ShipPic02.jpg…]

[img]http://www.sumea.com.au/forum/attached/Falco/200411234912_ShipPic03.jpg…]

[img]http://www.sumea.com.au/forum/attached/Falco/200411234108_ShipPic04.jpg…]
If any one sees anything that I should change let me know right away cause time is running out. Thanx[:)]


Submitted by MoonUnit on Wed, 24/11/04 - 7:43 AM Permalink

hey that looks great! well done
cant really give crits because im not the biggest ship expert, the closest i can get to that is my old lego sets...

Submitted by Kalescent on Wed, 24/11/04 - 8:00 AM Permalink

Looks Fantastic! Well done! [:D] I think the tri count is about spot on if you were imagining it to be used for the player or charcaters etc to run around on in FPS perspective!

I have to say its definately worthy of texturing [:)]

Submitted by LostSanitY on Wed, 24/11/04 - 8:00 AM Permalink

thats an awsome tri count for a ship!
i love all the subtle variations in the wirefram, very natural looking.
how many texture maps you think youll need?

Submitted by Falco on Wed, 24/11/04 - 8:47 AM Permalink

I did make this model as if it were going to be climbed all over HazarD, thats why I was realy trying to find that sweet spot of not to many polys but just enough detail for the viewers to get up close. Realy had to work those cannons though. they were 300 tris x 10 and dropped em to 180.

In answer to your question LostSanitY, I realy dont know. I have only been modelling characters, so Ive been watching very carfully how artists like David King unwrap and texture his characters, and I realy havent seen how much lager objects would be handled. If anyone has any sugestions or knows of any tutorials on the web please let me know. I have been searching the net for tutorials for modelling and texturing, trying to see what techniques other artists use.

Thanx for the complimants, hopefully ill be getting some more stuff later.