Here are a few designs for a character I?ve been working on. The idea behind him is that he is an African Jaffa from the Star Gate show. I?m still working out what he?s head piece will look like. Any comments or suggestions?
Schlumpy
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/LionGod2.jpg[/IMG] [IMG]http://img31.photobucket.com/albums/v92/Schlumpy/LionGod3.jpg[/IMG] [IMG]http://img31.photobucket.com/albums/v92/Schlumpy/ZuluWarrior.jpg[/IMG]
I had some spare time today so I was able to do some more work on this guy. Thanks for the comments. I will use the last one with a few adjustments like adding some armour plates to make him more futuristic. I have been working on a helmet/head for him. I have started to make him in Max, here is what I?ve done so far.
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/ZuluWarriorHead.jpg[/I…]
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/Prowl.jpg[/IMG]
Here's an update. I'm going to try spend a least 1 hr working on this each day.
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/Prowl2.jpg[/IMG]
I did some more work yesterday. Now he has a nice little skirt. Tell me, are tough guys still tough if they wear a skirt?
Bullet: He is around 1700 polys at the moment. I'm aiming for 2500 to 3000
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/Prowl3.jpg[/IMG]
Something i noticed, if a warrior is going to wear that as headgear etc the position it is currently in would mean the head and neck of the character would be out of place if you built it according to your concept, with the front of the characters face being in line with the sides ( mane ) of the lion headgear.
If his head is set quite far back into the headgear however, the other thing to think about would be the poor buggers line of sight, [:0]pretty slim at best.
Other than that i think its tops [:)]
Yes, tough guys are still tough if they wear skirts, but only if they are ancient warriors or scots :). Great job, nice to see your still working on it, i have a motivation problem where i would work on something then soon as i come across a problem i stop usually for a while.
But i thought there was meant to be a human face somewhere, or ahven't you gotten to it yet?
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/GraahTX1.jpg[/IMG]
I did a bit of texturing this weekend on this guy, mainly just working on colours and shadows. I have got him running around in UT 2004 with a dirty physique just to see how he looks in game.
With he?s head?He?s head is in the neck to the lion mask. You can?t really see it but it is there. I think I should make that more apparent. The idea is that lion head is like a big pair of goggles that, where the lions eyes are the lenses.
Today I?ve been working on the alpha map for the grassy end bits. Still have to finish them off. Following HazarD?s comment I have removed the blue colour and replaced it with brown, which I think makes him look more tribal and wild. I have also started to add some texture on the yellow orange parts. I haven?t touched any of his skin or legs yet, so I?ll start to work on that next. Here?s the pic
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/GraahTX2.jpg[/IMG]
Hi all! It?s been a while since I?ve posted and update. So, what have I been up to?.physiquing (yeah!), exporting and touching up the skins. I now have him running around in Unreal Tournament 2004 using the default animations. If you would like the UT2k4 files you can get them here. http://daniel-schlumpp.customer.netspace.net.au/utmdl-Graah.rar
Here are the flats 1024x1024 (thinking of making them 512).
[IMG] http://daniel-schlumpp.customer.netspace.net.au/GraahAlpha.jpg [/IMG]
[IMG] http://daniel-schlumpp.customer.netspace.net.au/GraahBody.jpg[/IMG]
Bullet: here is a picture where you can see his real face.
[IMG] http://daniel-schlumpp.customer.netspace.net.au/Graah_Portrait3.jpg [/IMG]
If you would like the UT2k4 files you can get them here.
Regards Schlumpy
MoonUnit: Yes I did move the skeleton around when I was rigging him. This has caused a few problems, so I tried to minimize to amount of changes that I made. The biggest problem I had was with the clavicles, they where rasing his shoulders too high when he was in the game. I didn?t worry about his proportions compared to the UT skeleton, just as long as the model looked alright.
Schlumpy
Looking good, but where is the X in his belly, if you are showing tum, you have to show the X.
Pantmonger