I suspect there may be a few industry pros on this forum, and maybe they're willing to offer up advice to emerging game artists...?
I trained in Maya last year and learnt the basics of asset production and intergration with the Unity engine.
This year I am redoing the same training, and I'd like to know what would be good to focus on given I'd like to become an above average level designer or character animator/modeller/rigger etc.....
What do you think? Are there demands for some roles more than others?
Thanks for your thoughts