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THQ Studio Australia is Hiring

  • the tsumea app is finally here for iOS (iPhone, iPad)! Everything you have on here (Gamedev jobs, Member's art, Industry listings) and more! It's free and there's no ad tracking. Get it now!

  • tsumea now has a new section where those looking for work (including students who've graduated or are nearing graduation) can get listed so potential employers can know who's out there and available…

  • Earlier this year, we completed the mammoth task of migrating and rebuilding tsumea so that it was set on a new solid foundation that we could build upon. One of the…

  • We have an official Discord channel! The primary purpose of our discord channel will be for website support (account creation issues, suggestions etc), as well as for disseminating our job posts and news. We have a fair few avenues for our users…

  • Just a quick notice to let everyone know that you can post News again on tsumea. This feature was  disabled quite some time ago when we stopped posting daily news and reports on tsumea since it was such a time consuming procedure for our…

  • Well, it's done and it's working! The new tsumea has been months of arduous work, a whole lot of which went into migrating the data, and planning and rebuilding the site all over again. But now it's a whole lot more structured, organised, and…

  • Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue…

  • For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were…

  • Hi there folks, I thought I'd write a little bit about the new games section on tsumea that I’ve been working on for the last two and a bit weeks. This will be in two parts, the first will be a look back at the various iterations at the games…

  • This is an example post for a devlog. Just post a journal and tag it with your game title and it will show up there.

Submitted by tsumea on
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THQ STUDIO AUSTRALIA



THQ Studio Australia, based in sunny Brisbane, Australia, is a developer and publisher of interactive entertainment software. Founded in January 2003 as part of THQ Inc., THQ Studio Australia now employs more than 85 talented staff developing on all major console platforms, including Microsoft Xbox 360, Playstation 3 and Nintendo Wii. Forthcoming releases include Frontlines: Fuel of War for Playstation 3, and Avatar: The Burning Earth for Playstation 2, Nintendo Wii and Microsoft Xbox 360.



Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It's within this young, energetic and growing city that THQ Studio Australia has created its own friendly and professional environment, creating globally competitive products for the world's biggest markets.







Project Manager



The Project Manager is responsible for overseeing task management on a project, ensuring production timelines are met, and establishing realistic task time estimates. This position will report directly to the Director of Production.



To find out more please click on this link







Concept Artist



The Concept Artist will be responsible for designing, illustrating and creating 2D and/or 3D art assets. These can include character work, through environment and prop creation, graphic user interfaces and pre-visualizations. This position will report directly to the Lead Artist.



To find out more please click on this link







Senior Game Designer



The Senior Game Designer is responsible for creative writing, object placement and scripting/implementation of the world in a game structure. They must be capable of technical documentation outlining the theoretical application of game systems. This position will report directly to the Lead Designer.



To find out more please click on this link







Visual Effects Artist



We are looking for a talented Visual Effects Artist to join our team, someone that enjoys creating explosions, fire, smoke, dust, and steam. In this role you will create dynamic real-time special effects for a high definition action title. The ideal candidate will have a sharp eye for detail and an ability to bring life into in-game worlds through dramatic and dynamic effects using our proprietary technology. This position will report directly to the Lead Artist.



To find out more please click on this link







Technical Director



THQ, a world leading games developer and publisher has a rare opportunity for a highly talented and experienced Technical Director to drive the future direction of technology for THQ Studio Australia. This role reporting directly to the General Manager is responsible for technology at THQ Studio Australia located in Brisbane.



To find out more please click on this link







Game Programmer



The Game Programmer is responsible for programming, implementation of technical and game design documents, and completing programming tasks to schedule. This position will report directly to the Lead Programmer.



To find out more please click on this linkSouri2007-08-22 00:22:37

Posted by tsumea on
Forum




THQ STUDIO AUSTRALIA



THQ Studio Australia, based in sunny Brisbane, Australia, is a developer and publisher of interactive entertainment software. Founded in January 2003 as part of THQ Inc., THQ Studio Australia now employs more than 85 talented staff developing on all major console platforms, including Microsoft Xbox 360, Playstation 3 and Nintendo Wii. Forthcoming releases include Frontlines: Fuel of War for Playstation 3, and Avatar: The Burning Earth for Playstation 2, Nintendo Wii and Microsoft Xbox 360.



Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It's within this young, energetic and growing city that THQ Studio Australia has created its own friendly and professional environment, creating globally competitive products for the world's biggest markets.







Project Manager



The Project Manager is responsible for overseeing task management on a project, ensuring production timelines are met, and establishing realistic task time estimates. This position will report directly to the Director of Production.



To find out more please click on this link







Concept Artist



The Concept Artist will be responsible for designing, illustrating and creating 2D and/or 3D art assets. These can include character work, through environment and prop creation, graphic user interfaces and pre-visualizations. This position will report directly to the Lead Artist.



To find out more please click on this link







Senior Game Designer



The Senior Game Designer is responsible for creative writing, object placement and scripting/implementation of the world in a game structure. They must be capable of technical documentation outlining the theoretical application of game systems. This position will report directly to the Lead Designer.



To find out more please click on this link







Visual Effects Artist



We are looking for a talented Visual Effects Artist to join our team, someone that enjoys creating explosions, fire, smoke, dust, and steam. In this role you will create dynamic real-time special effects for a high definition action title. The ideal candidate will have a sharp eye for detail and an ability to bring life into in-game worlds through dramatic and dynamic effects using our proprietary technology. This position will report directly to the Lead Artist.



To find out more please click on this link







Technical Director



THQ, a world leading games developer and publisher has a rare opportunity for a highly talented and experienced Technical Director to drive the future direction of technology for THQ Studio Australia. This role reporting directly to the General Manager is responsible for technology at THQ Studio Australia located in Brisbane.



To find out more please click on this link







Game Programmer



The Game Programmer is responsible for programming, implementation of technical and game design documents, and completing programming tasks to schedule. This position will report directly to the Lead Programmer.



To find out more please click on this linkSouri2007-08-22 00:22:37