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suggestions

Submitted by boat on

hey dudes, someone wanna tell me how to make this look a little prettier ?

http://www.sumea.com.au/sprofilepic.asp?pic=20_coffee.jpg&news=483&id=20

Submitted by shiva on Fri, 22/08/03 - 5:51 AMPermalink

im no artist, so take the following with a grain of salt...
but to me the finish looks too matte

Submitted by Idaho on Fri, 22/08/03 - 9:16 AMPermalink

You need to experiment with different lighting techniques, also you should add as much detail into your model as possible, (bevel the egges on everything atleast). the material needs a slight reflection. mayeb just put a blurred picture into the reflection channel to give it more depth. experiment with light tracer, or radiosity. Area shadows would look nice too ..... good luck

Submitted by J I Styles on Mon, 25/08/03 - 8:54 PMPermalink

a lot of the material properties and surface characteristics come from the actual environment around the object - being in a presentation white void, this looks kind of strange when you try and simulate realism in this way. Try some standard 3 point light setups, pull up the tonal range to incorporate higher specular, put in some variation in the surface quality (slight and very subtle if it's supposed to represent idealism like product advertising), and simulate it in an environment with subtle reflections and ligthing.

Submitted by boat on Wed, 27/08/03 - 5:09 AMPermalink

thanx dudes ;) ill give all that a go.

Posted by boat on

hey dudes, someone wanna tell me how to make this look a little prettier ?

http://www.sumea.com.au/sprofilepic.asp?pic=20_coffee.jpg&news=483&id=20


Submitted by shiva on Fri, 22/08/03 - 5:51 AMPermalink

im no artist, so take the following with a grain of salt...
but to me the finish looks too matte

Submitted by Idaho on Fri, 22/08/03 - 9:16 AMPermalink

You need to experiment with different lighting techniques, also you should add as much detail into your model as possible, (bevel the egges on everything atleast). the material needs a slight reflection. mayeb just put a blurred picture into the reflection channel to give it more depth. experiment with light tracer, or radiosity. Area shadows would look nice too ..... good luck

Submitted by J I Styles on Mon, 25/08/03 - 8:54 PMPermalink

a lot of the material properties and surface characteristics come from the actual environment around the object - being in a presentation white void, this looks kind of strange when you try and simulate realism in this way. Try some standard 3 point light setups, pull up the tonal range to incorporate higher specular, put in some variation in the surface quality (slight and very subtle if it's supposed to represent idealism like product advertising), and simulate it in an environment with subtle reflections and ligthing.

Submitted by boat on Wed, 27/08/03 - 5:09 AMPermalink

thanx dudes ;) ill give all that a go.