This pic im considering to put into my AIE application folio for 2006. I'm cerrently 18 and in year 12. My goal for this year is to make a impressive folio to get myself into the AIE campus melbourne. I mostly do 2D art but my resores to 3D programs are somewhat limited so for the moment 2D art is the focus. i can get good at 3D when i study at the AIE.... if i get in O.o
I was thinking of doing 6 posters to show.
1 of a sci fi game idea
1 of a fantasy game idea
1 of a modern setting game idea
1 of a furry game idea
1 of a romantic/tender pic (i include this becouse i find a fault of many male artists that they kinda go "...a pic without guns...noooooo!!!"
1 technical drawing game idea (robots)
this would proably go under the sci-fi section.^^ enjoy
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/2005120231419_marinecolfin…"]marinecolfin.jpg[/url]
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Nods* all that you said are valid and noted complements and critie. ^^the marine girl is a very generic character and doesnt fit into any of my sotres. (and she loosk too scarcraftish) i DO already have character ideas and storys in and developed so thats covered. Atonmany is always a bitch but i really should grab a atonamy book in the next few months. i shouldnt have pre ordered that nintendo DS O.o
As for back ground and big character compassioion. WELL DAH! (sorry^^) i was tihnking for each poster to have the main cast of characters plus some seane locations and vechiles in the background of the image..that should do nicely...
[in advanse..sorry for my horrable spelling^^]
sounds like a good enough way of building a portfolio, seems to cover a lot of bases anyway. in relation to what you have posted, its not bad but id say that you should really improve your anatomy, use this site http://www.saveloomis.org/ (this is a good forum http://www.tsofa.com/forum/index.php) or any anatomy book you find in a new or 2nd hand bookstore is good too. just keep practicing over and over, until you get a feel for proportions and the like, anatomy is a critical part of both 2d and 3d work.
one other point is what do you mean when you say you want to paint posters of the game? a good way would be to develop a backstory then do a big group shot of the characters. an important addition lacking in your current example is a background.
great idea though, im looking forward to seeing how it all progresses