I'm bailing out of the current cgchat comp because I want to work on some character stuff instead. But here's what I've done so far anyways.
[IMG]http://www.jacobleetai.com/cgchat/comp16/comp16oarwip1.jpg[/IMG]
[IMG]http://www.jacobleetai.com/cgchat/comp16/oar_diff.jpg[/IMG]
And here's some of the other meshes. The oar is 250 polys and the total is something like 1600.
[IMG]http://www.jacobleetai.com/cgchat/comp16/comp16objwip1.jpg[/IMG]
Thanks... Wizenedoldman, I just did a quick google search to find different wood textures as a base. I didn't see much point spending an hour or whatever it would take me to paint a detailed wood grain when I can just source it instead. The hard wood texture was really good, no lighting info at all so I could go in and make it look how I wanted. I went for a modern canoe... I think they are called woodstrip, as opposed to the Indian ones with leather on a wooden frame.
Overall it's pretty fun and quickly rewarding doing small things like this... but really the darklord in my folio needs to be replaced so I'd better get onto that :)
your pun [:)] = boats... bailing... maybe it is time you experienced fishing in a leaky boat?
I hadn't thought of scale being an issue in the wood grain- the wood is has a nice finish to it, smooth with rich colours, which made me think of ornamental wooden items. If you changed these qualities and reduced the grain size the oars wouldn't look as good... one could say they would become Oar-dinary
(sorry, I know that one was in bad taste, couldn't resist)
looks great, very nice texture work