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48 Hours #1 Official Submissions

Submitted by Blitz on

This is the thread you should post your final submissions to.
Post once only. If you need to change something in your post, then edit it, rather than replying again :)
Please post the following...
* The name of your game.
* A link to where your game can be downloaded from.
* If you worked as a pair, include the name of your partner.
* If you are in a different timezone (or for some reason did the challenege in a different 48 hours) please note this.
* Brief description of the game, any instructions that might be useful, any "warnings" for unstable programs.
* Optional post mortem, what went wrong, what went right, and your motivations behind the game you did. Please keep it reasonably brief so we don't flood people who just want to download the damn things :)
* A link to your source code, if you wish to provide it.

That should do it.
A note to anyone who has any problems or comments for the entries, please post either in the specific thread that the person has created for their entry, or in the General Discussion thread for the challenge. This thread is for submission of entries ONLY.
Voting for entries should open in a couple weeks (gives people plenty of time to try all the entries, we also have a few people "postponing" the challenge til next weekend.)
Thanks.

Submitted by Kane on Mon, 22/03/04 - 8:41 AM Permalink

haha! how did I know I would be the first to submit!

this is my attempt at making a BreakOut clone...i call it Chamaeleon Chaos!

Download install file: [url]http://dinomedia.topcities.com/chamaeleonChaos.exe[/url]

as you will all soon find out, it is no were near finished, and I thought I'd submit it know because I wouldn't get much further with it tonight anyway...currently there is no sound, but i really like what I have done so far, so I will work on it in my spare time...

also, i was unable to compile it into an executable, so I hope nobody minds running it through the Java VM (if you have it)...if you dont know how to do it, open up a command propmt and go to the directory the game is installed in (it will be set to C:Program FilesChamaeleon Chaos by default)...then just type the following to run it...

java Chamaeleon

it also has some major rendering issues, so you have to minimize the window then maximise it again to start it...here are the controls...

LEFT ARROW KEY = left
RIGHT ARROW KEY = right

and thats about it! like I said, extremely basic, but im pretty happy with it! hope someone else can get some laughs from it to!

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/ChamaeleonChaos.zip"]Alternate Sumea download[/url]

Submitted by Barry Dahlberg on Mon, 22/03/04 - 8:43 AM Permalink

Other things have taken my time this weekend so I haven't got much done but here's the entry anyway.

Name: Ignorador

Link: http://stingray.ftw.net.nz/48/BarryDahlberg.zip (Approx 230k)

If you get a warning about msvcr70.dll you need to get this file and add it to the game directory: http://stingray.ftw.net.nz/48/msvcr70.dll (Approx 330k)

Overview:

Breed an endangered bird while keeping out predators and fighting for funding. I'm not sure what genre it falls into, any suggestions...?

Warnings:

There is a random lock up bug I haven't had time to track down, I have left the game in windowed mode so you can task manager it if necasary.

Post Mortem:

The source is very messy but all the code was fairly straight forward. Unfortunately others things took up my time this weekend so I didn't spend much time on it but it was an interesting exercise.

I am seriously considering cleaning up the source code and expanding on it as I enjoyed tinkering with bird and predator AI. For this reason I wont post it for now.

Instructions can be found in my individual progress thread, enjoy!

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/BarryDahlberg.zip"]Alternate Sumea download[/url]

Submitted by GooberMan on Mon, 22/03/04 - 9:37 AM Permalink

Name: Deformed Stick Man and the Attack of the Automated Salt Shakers of Horrible Doom!!!
Link: http://www.geocities.com/gooberman_and_friends/downloads/deformedstickf… or http://www.geocities.com/gooberman_and_friends/index.html for a page with a link.
Description: An Impossible Mission clone. Run around rooms avoiding robots and their death rays, search items in the room to find keycard pieces (finding keycard pieces unimplemented, searching works though).
Post Moretem:
Source: Included in archive linked to above.
Notes: Win32 native executable. Requires DirectX 9. Runs in window mode by default. No way to specify dimensions and fullscreen in INI file, so use F9-F12 to chance resolution and fullscreen/windowed (more in readme.txt).

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/deformedstickfigurem…"]Alternate download from Sumea[/url]

Submitted by TheBigJ on Mon, 22/03/04 - 10:30 AM Permalink

Name: Simian Rescue
Link: [url]http://www.julianmckinlay.com/downloads/simianrescue.zip[/url]

Overview: Endangered monkeys are being used for testing by the evil pharmaceutical company. Fly into their compound and liberate them, but beware the automated defense systems and patrolling jets!

Instructions: Use the arrow keys to maneuvre your chopper. Land on the far base to pickup a monkey and bring it back to your base to score. Every tenth monkey rescued gives you one bonus life. Press F1 to review these instructions in-game.

Tip: When landing, be careful not to crash into the ground or the edge of the platform. Bring your chopper to a stop above the platform and lower it down.

Postmortem: Had a lot of fun making this game, and had fun playing it. My top score is about 15 monkeys. My programmer art turned out far better than what I usually manage. Never got around to doing sound effects.

Source: [url]http://www.julianmckinlay.com/downloads/simianrescuesrc.zip[/url]

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/simianrescue.zip"]Alternate Sumea download[/url]

Submitted by Blitz on Mon, 22/03/04 - 11:26 AM Permalink

Name: Columnz
Link: http://www.shinnen.net/Columnz.zip

Brief: This is a (bad) remake if the sega classic "Columns". I originally planned to do a 2D sidescroller platformer (Sonic styles) that had endangered species themes! But around midday sunday i realised it was just not going to happen, and rather than pull out, i switched to doing Columns, and old favourite of mine on the game gear.

It didn't turn out as well as i'd hoped. Most (about 95%) of the basic columns gameplay is there. However i didn't have time to put all the interface displaying score, level etc. in. Scores also aren't combo'd at the moment. If you want to view your score it's printed to the log at the end...

Overall, although i wasn't to happy with the result i enjoyed the reasonably intense codathon. (Especially the 3-4 hours trying to make the app run fullscreen, when it turned out it was just my PC not working, and the code was fine).

Please don't suffer too much playing this game!
CYer, Blitz
PS. I'll post source code later. Due to the change of tack halfway through theres just the odd thing i want to change in the project files etc. first. (This may not be until i get back from america in a couple weeks).

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/Columnz.zip"]Alternate Sumea download[/url]

Submitted by alia on Mon, 22/03/04 - 11:55 AM Permalink

Alia & MattD

Name: Red Camel

Link:
http://www.roidsofdoom.mine.nu/redcamel/redcamel_bin.zip

Source:
http://www.roidsofdoom.mine.nu/redcamel/redcamel_src.zip

Instructions:
z/x for accelerate
m/> for change orientation
. to flip
b/space to fire (if you look very closely you can even see bullets)

Tip: think happy thoughts.

Postmortem: Was fun to do... definately not finished tho.

Overview:
Fight another baron to the death and kill his cow... (we didnt get that far).. a remake of RedBaron/Triplanes/Biplanes/Sopwith Camel

http://www.roidsofdoom.mine.nu/redcamel

ill put the rest in here in a bit.

Submitted by Stoffle on Mon, 22/03/04 - 1:44 PM Permalink

Here we go "Studio 48".. finally :) it's a bit late, but good fun none the less..

code by koden & stoffle,
art by stoffle
sound sourced by koden

read readme.txt for keys / "story" etc.
game: [url]http://www.icecave.com.au/sumea48/Studio48.zip[/url]
it is a little unstable due to decreasing caffeine levels and decreasing sleep levels ;)
if you want the source just email me: stoffle_work@hotmail.com

if you compare the game, the level file and the tileset texture you should be able to workout how to create your own levels ;)

cheers, stoffle
ps: koden explicitly says "";

--- UPDATE ---
readme file tells you the incorrect keys, they are:

Keys:
Move Left: Left Arrow
Move Right: Right Arrow
Jump: Z
Fire: X

--- ANOTHER UPDATE ---
Ok, a stable version with a few modifications can be found at [url]http://www.icecave.com.au/sumea48/Studio48.Fix1.zip[/url].
Now you have to beat the clock. I guess the original post would be our official submission still of course :)

Posted by Blitz on

This is the thread you should post your final submissions to.
Post once only. If you need to change something in your post, then edit it, rather than replying again :)
Please post the following...
* The name of your game.
* A link to where your game can be downloaded from.
* If you worked as a pair, include the name of your partner.
* If you are in a different timezone (or for some reason did the challenege in a different 48 hours) please note this.
* Brief description of the game, any instructions that might be useful, any "warnings" for unstable programs.
* Optional post mortem, what went wrong, what went right, and your motivations behind the game you did. Please keep it reasonably brief so we don't flood people who just want to download the damn things :)
* A link to your source code, if you wish to provide it.

That should do it.
A note to anyone who has any problems or comments for the entries, please post either in the specific thread that the person has created for their entry, or in the General Discussion thread for the challenge. This thread is for submission of entries ONLY.
Voting for entries should open in a couple weeks (gives people plenty of time to try all the entries, we also have a few people "postponing" the challenge til next weekend.)
Thanks.


Submitted by Kane on Mon, 22/03/04 - 8:41 AM Permalink

haha! how did I know I would be the first to submit!

this is my attempt at making a BreakOut clone...i call it Chamaeleon Chaos!

Download install file: [url]http://dinomedia.topcities.com/chamaeleonChaos.exe[/url]

as you will all soon find out, it is no were near finished, and I thought I'd submit it know because I wouldn't get much further with it tonight anyway...currently there is no sound, but i really like what I have done so far, so I will work on it in my spare time...

also, i was unable to compile it into an executable, so I hope nobody minds running it through the Java VM (if you have it)...if you dont know how to do it, open up a command propmt and go to the directory the game is installed in (it will be set to C:Program FilesChamaeleon Chaos by default)...then just type the following to run it...

java Chamaeleon

it also has some major rendering issues, so you have to minimize the window then maximise it again to start it...here are the controls...

LEFT ARROW KEY = left
RIGHT ARROW KEY = right

and thats about it! like I said, extremely basic, but im pretty happy with it! hope someone else can get some laughs from it to!

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/ChamaeleonChaos.zip"]Alternate Sumea download[/url]

Submitted by Barry Dahlberg on Mon, 22/03/04 - 8:43 AM Permalink

Other things have taken my time this weekend so I haven't got much done but here's the entry anyway.

Name: Ignorador

Link: http://stingray.ftw.net.nz/48/BarryDahlberg.zip (Approx 230k)

If you get a warning about msvcr70.dll you need to get this file and add it to the game directory: http://stingray.ftw.net.nz/48/msvcr70.dll (Approx 330k)

Overview:

Breed an endangered bird while keeping out predators and fighting for funding. I'm not sure what genre it falls into, any suggestions...?

Warnings:

There is a random lock up bug I haven't had time to track down, I have left the game in windowed mode so you can task manager it if necasary.

Post Mortem:

The source is very messy but all the code was fairly straight forward. Unfortunately others things took up my time this weekend so I didn't spend much time on it but it was an interesting exercise.

I am seriously considering cleaning up the source code and expanding on it as I enjoyed tinkering with bird and predator AI. For this reason I wont post it for now.

Instructions can be found in my individual progress thread, enjoy!

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/BarryDahlberg.zip"]Alternate Sumea download[/url]

Submitted by GooberMan on Mon, 22/03/04 - 9:37 AM Permalink

Name: Deformed Stick Man and the Attack of the Automated Salt Shakers of Horrible Doom!!!
Link: http://www.geocities.com/gooberman_and_friends/downloads/deformedstickf… or http://www.geocities.com/gooberman_and_friends/index.html for a page with a link.
Description: An Impossible Mission clone. Run around rooms avoiding robots and their death rays, search items in the room to find keycard pieces (finding keycard pieces unimplemented, searching works though).
Post Moretem:
Source: Included in archive linked to above.
Notes: Win32 native executable. Requires DirectX 9. Runs in window mode by default. No way to specify dimensions and fullscreen in INI file, so use F9-F12 to chance resolution and fullscreen/windowed (more in readme.txt).

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/deformedstickfigurem…"]Alternate download from Sumea[/url]

Submitted by TheBigJ on Mon, 22/03/04 - 10:30 AM Permalink

Name: Simian Rescue
Link: [url]http://www.julianmckinlay.com/downloads/simianrescue.zip[/url]

Overview: Endangered monkeys are being used for testing by the evil pharmaceutical company. Fly into their compound and liberate them, but beware the automated defense systems and patrolling jets!

Instructions: Use the arrow keys to maneuvre your chopper. Land on the far base to pickup a monkey and bring it back to your base to score. Every tenth monkey rescued gives you one bonus life. Press F1 to review these instructions in-game.

Tip: When landing, be careful not to crash into the ground or the edge of the platform. Bring your chopper to a stop above the platform and lower it down.

Postmortem: Had a lot of fun making this game, and had fun playing it. My top score is about 15 monkeys. My programmer art turned out far better than what I usually manage. Never got around to doing sound effects.

Source: [url]http://www.julianmckinlay.com/downloads/simianrescuesrc.zip[/url]

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/simianrescue.zip"]Alternate Sumea download[/url]

Submitted by Blitz on Mon, 22/03/04 - 11:26 AM Permalink

Name: Columnz
Link: http://www.shinnen.net/Columnz.zip

Brief: This is a (bad) remake if the sega classic "Columns". I originally planned to do a 2D sidescroller platformer (Sonic styles) that had endangered species themes! But around midday sunday i realised it was just not going to happen, and rather than pull out, i switched to doing Columns, and old favourite of mine on the game gear.

It didn't turn out as well as i'd hoped. Most (about 95%) of the basic columns gameplay is there. However i didn't have time to put all the interface displaying score, level etc. in. Scores also aren't combo'd at the moment. If you want to view your score it's printed to the log at the end...

Overall, although i wasn't to happy with the result i enjoyed the reasonably intense codathon. (Especially the 3-4 hours trying to make the app run fullscreen, when it turned out it was just my PC not working, and the code was fine).

Please don't suffer too much playing this game!
CYer, Blitz
PS. I'll post source code later. Due to the change of tack halfway through theres just the odd thing i want to change in the project files etc. first. (This may not be until i get back from america in a couple weeks).

** [url="http://www.sumea.com.au/sumeachallenge/programmer1/Columnz.zip"]Alternate Sumea download[/url]

Submitted by alia on Mon, 22/03/04 - 11:55 AM Permalink

Alia & MattD

Name: Red Camel

Link:
http://www.roidsofdoom.mine.nu/redcamel/redcamel_bin.zip

Source:
http://www.roidsofdoom.mine.nu/redcamel/redcamel_src.zip

Instructions:
z/x for accelerate
m/> for change orientation
. to flip
b/space to fire (if you look very closely you can even see bullets)

Tip: think happy thoughts.

Postmortem: Was fun to do... definately not finished tho.

Overview:
Fight another baron to the death and kill his cow... (we didnt get that far).. a remake of RedBaron/Triplanes/Biplanes/Sopwith Camel

http://www.roidsofdoom.mine.nu/redcamel

ill put the rest in here in a bit.

Submitted by Stoffle on Mon, 22/03/04 - 1:44 PM Permalink

Here we go "Studio 48".. finally :) it's a bit late, but good fun none the less..

code by koden & stoffle,
art by stoffle
sound sourced by koden

read readme.txt for keys / "story" etc.
game: [url]http://www.icecave.com.au/sumea48/Studio48.zip[/url]
it is a little unstable due to decreasing caffeine levels and decreasing sleep levels ;)
if you want the source just email me: stoffle_work@hotmail.com

if you compare the game, the level file and the tileset texture you should be able to workout how to create your own levels ;)

cheers, stoffle
ps: koden explicitly says "";

--- UPDATE ---
readme file tells you the incorrect keys, they are:

Keys:
Move Left: Left Arrow
Move Right: Right Arrow
Jump: Z
Fire: X

--- ANOTHER UPDATE ---
Ok, a stable version with a few modifications can be found at [url]http://www.icecave.com.au/sumea48/Studio48.Fix1.zip[/url].
Now you have to beat the clock. I guess the original post would be our official submission still of course :)