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Fatso Orcy

Submitted by Falco on

Heres a model a did a month ago. He wasn't for anything in particular, just got that urge to model something. Im sure you must have felt the same way at some point. (or maybe im just a bit strange)

I got the concept art from are realy cool artist I found on the web. I realy suck at doing concept art, but I like using realy good art, makes the model look way better. For my demo reel im realy gonna try getting some of my own art.

As for this guy, let me know what you think. Its the first time I realy put some effort into the texturing. I hope that my next model looks even better than this one.

[img]http://www.sumea.com.au/forum/attached/falco/200410198511_Orc01.jpg[/img]

[img]http://www.sumea.com.au/forum/attached/falco/2004101985349_Orc02.jpg[/i…]

Submitted by Church on Tue, 26/10/04 - 7:56 AM Permalink

ROFL 'Boognar', man that name makes me laugh, sweet stuff man i like :)

Submitted by Kalescent on Tue, 26/10/04 - 10:06 PM Permalink

Hiya Falco,

Overall its a pretty good model, Some good polyflow starting to happen there.

A few comments:

Overall his design is really simplistic and you probably could get away with retaining 90-95% of that silhouette with ~1500tris, something to think about for future models.

The 1024 x 1024 texture is lacking alot in defination - we should be able to see alot more texture in the material wrapped around his shoe or the cloth around his loins and neck.

If you like the texture the way it is with that simplistic coloured look, then you could easily get away with probably a 256 x 256 x 2 and loose no quality over what youve painted there.

A good start, but i think it could be made better with another detail pass or 2 on the texture [:)] Hope that helps!

Posted by Falco on

Heres a model a did a month ago. He wasn't for anything in particular, just got that urge to model something. Im sure you must have felt the same way at some point. (or maybe im just a bit strange)

I got the concept art from are realy cool artist I found on the web. I realy suck at doing concept art, but I like using realy good art, makes the model look way better. For my demo reel im realy gonna try getting some of my own art.

As for this guy, let me know what you think. Its the first time I realy put some effort into the texturing. I hope that my next model looks even better than this one.

[img]http://www.sumea.com.au/forum/attached/falco/200410198511_Orc01.jpg[/img]

[img]http://www.sumea.com.au/forum/attached/falco/2004101985349_Orc02.jpg[/i…]


Submitted by Church on Tue, 26/10/04 - 7:56 AM Permalink

ROFL 'Boognar', man that name makes me laugh, sweet stuff man i like :)

Submitted by Kalescent on Tue, 26/10/04 - 10:06 PM Permalink

Hiya Falco,

Overall its a pretty good model, Some good polyflow starting to happen there.

A few comments:

Overall his design is really simplistic and you probably could get away with retaining 90-95% of that silhouette with ~1500tris, something to think about for future models.

The 1024 x 1024 texture is lacking alot in defination - we should be able to see alot more texture in the material wrapped around his shoe or the cloth around his loins and neck.

If you like the texture the way it is with that simplistic coloured look, then you could easily get away with probably a 256 x 256 x 2 and loose no quality over what youve painted there.

A good start, but i think it could be made better with another detail pass or 2 on the texture [:)] Hope that helps!