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Our first weapon (i think)

Submitted by Kezza on

This is an idea for the heavy's missile based weapon that I whipped up today. It's currently called the "High Acceleration Missile Launcher", or more lovingly known as the HAM Launcher.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM0_th.jpg[/img]
Because of my incredible modelling skills and tallent in such areas, it currently looks like the ARViL.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM1_th.jpg[/img]
After launch it accelerates at a decent pace. If it hits anything at this stage it is destroyed without detonating properly... at about 1/10th of the usual power and blast size (very wasteful because of the ammo limit and reload time).

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM2_th.jpg[/img]
After one second of flight (assumed to get it a safe distance from the user) it activates it's super awsome engine thing and REALLY starts accelerating (this image was taken about 1.25 seconds into the shot). At this point the missile is alive and dangerous.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM3_th.jpg[/img]
Upon impact, the missile turns into quite the frightening explosion. It's like a little baby redeemer, and seems to have similar power/radius to the panzerfaus from WolfET.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM4_th.jpg[/img]
I got a bit carried away with the explosion effect. We might have to tone the volumetric explosion down a little if lots of these end up being used at once.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM5_th.jpg[/img]
The best part (which i stole from the ChaosUT2 redeemer effect) is that after the explosion, tons of smoke and bits of burning stuff are left around the place where the explosion occured. This both looks cool and seriously hampers visibility in a sizable area around the blast.

Unfortunatley the bots know how to use this gun better than i do, and they don't get bothered by the smoke... so i'm currently getting my arse handed to me repeatedly as i test this.

Anyway... if anyone want's to make some nice screenshots of their Challenge #7 submissions for the heavy class and associated weapons, with this sort of thing... or if you want me to make another protype from the ideas spec, just let me know.

Submitted by LiveWire on Wed, 20/04/05 - 8:38 AMPermalink

heavy smoke effects - i like the ideaof that. imaging firing of a barrage of morters and then rushing the enemy as they are covered in smoke and cant see what's comming (and i guess neither can you, but just fire wildly into the smoke i guess). anyway, my point is lasting smoke from large or many explosions would make for an interesting gameplay element that i havnt seen in namy games before. i remeber goldeneye did it, and it made deathmatches interesting when you cant see the other player through the smoke.

Submitted by mcdrewski on Wed, 20/04/05 - 8:46 AMPermalink

Lots of lasting smoke in Call of Duty is a very very useful tactic when trying to capture objectives. Really peeves snipers.

Kez, I'm a big big fan of the idea - and the implementation looks fantastic.

Submitted by MoonUnit on Wed, 20/04/05 - 10:27 AMPermalink

thats brill! itll be cool to see that with its own model

Submitted by souri on Wed, 20/04/05 - 1:05 PMPermalink

I did a build and ran the .bat, but couldn't find this weapon on the heavy. [:(]

Submitted by Kezza on Wed, 20/04/05 - 9:53 PMPermalink

quote:Originally posted by Souri

I did a build and ran the .bat, but couldn't find this weapon on the heavy. [:(]

That's really odd...
did you check that the SVN update was successful?
were there any compile errors or anything?

Submitted by mcdrewski on Fri, 22/04/05 - 6:45 PMPermalink

I think it should be renamed from the HAM Lanucher to the HAMilL

:)

Submitted by Kezza on Mon, 25/04/05 - 5:26 AMPermalink

quote:Originally posted by mcdrewski

I think it should be renamed from the HAM Lanucher to the HAMilL

:)

Maybe... but considering this is a total conversion mod, I think we really should try and cut all ties with the look and feel of UT2k4

Submitted by MoonUnit on Mon, 25/04/05 - 9:28 AMPermalink

personally i like the HAM launcher :P *mental images of firing live pigs out of a shoulder mounted gun*

Submitted by mcdrewski on Mon, 25/04/05 - 7:50 PMPermalink

Yeah HAM is great, It was a misplaced starwars joke... :)

Submitted by Kezza on Tue, 26/04/05 - 9:25 PMPermalink

quote:Originally posted by MoonUnit

personally i like the HAM launcher :P *mental images of firing live pigs out of a shoulder mounted gun*

i can arrange something like that... i have a surplus of unused nali cows here [:D]

Submitted by Makk on Wed, 27/04/05 - 12:37 AMPermalink

Hey what other weapons do we need?
I wouldnt mind having a go at modelling some as it would be a nice little excercise to keep me busy.
I know we need a sniper rifle, is anyone doing that? If not, I can start on that.

Submitted by DamienP on Sat, 30/04/05 - 11:29 PMPermalink

The HAM Launcher is brilliant man, looks great.

Posted by Kezza on

This is an idea for the heavy's missile based weapon that I whipped up today. It's currently called the "High Acceleration Missile Launcher", or more lovingly known as the HAM Launcher.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM0_th.jpg[/img]
Because of my incredible modelling skills and tallent in such areas, it currently looks like the ARViL.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM1_th.jpg[/img]
After launch it accelerates at a decent pace. If it hits anything at this stage it is destroyed without detonating properly... at about 1/10th of the usual power and blast size (very wasteful because of the ammo limit and reload time).

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM2_th.jpg[/img]
After one second of flight (assumed to get it a safe distance from the user) it activates it's super awsome engine thing and REALLY starts accelerating (this image was taken about 1.25 seconds into the shot). At this point the missile is alive and dangerous.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM3_th.jpg[/img]
Upon impact, the missile turns into quite the frightening explosion. It's like a little baby redeemer, and seems to have similar power/radius to the panzerfaus from WolfET.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM4_th.jpg[/img]
I got a bit carried away with the explosion effect. We might have to tone the volumetric explosion down a little if lots of these end up being used at once.

[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM5_th.jpg[/img]
The best part (which i stole from the ChaosUT2 redeemer effect) is that after the explosion, tons of smoke and bits of burning stuff are left around the place where the explosion occured. This both looks cool and seriously hampers visibility in a sizable area around the blast.

Unfortunatley the bots know how to use this gun better than i do, and they don't get bothered by the smoke... so i'm currently getting my arse handed to me repeatedly as i test this.

Anyway... if anyone want's to make some nice screenshots of their Challenge #7 submissions for the heavy class and associated weapons, with this sort of thing... or if you want me to make another protype from the ideas spec, just let me know.


Submitted by LiveWire on Wed, 20/04/05 - 8:38 AMPermalink

heavy smoke effects - i like the ideaof that. imaging firing of a barrage of morters and then rushing the enemy as they are covered in smoke and cant see what's comming (and i guess neither can you, but just fire wildly into the smoke i guess). anyway, my point is lasting smoke from large or many explosions would make for an interesting gameplay element that i havnt seen in namy games before. i remeber goldeneye did it, and it made deathmatches interesting when you cant see the other player through the smoke.

Submitted by mcdrewski on Wed, 20/04/05 - 8:46 AMPermalink

Lots of lasting smoke in Call of Duty is a very very useful tactic when trying to capture objectives. Really peeves snipers.

Kez, I'm a big big fan of the idea - and the implementation looks fantastic.

Submitted by MoonUnit on Wed, 20/04/05 - 10:27 AMPermalink

thats brill! itll be cool to see that with its own model

Submitted by souri on Wed, 20/04/05 - 1:05 PMPermalink

I did a build and ran the .bat, but couldn't find this weapon on the heavy. [:(]

Submitted by Kezza on Wed, 20/04/05 - 9:53 PMPermalink

quote:Originally posted by Souri

I did a build and ran the .bat, but couldn't find this weapon on the heavy. [:(]

That's really odd...
did you check that the SVN update was successful?
were there any compile errors or anything?

Submitted by mcdrewski on Fri, 22/04/05 - 6:45 PMPermalink

I think it should be renamed from the HAM Lanucher to the HAMilL

:)

Submitted by Kezza on Mon, 25/04/05 - 5:26 AMPermalink

quote:Originally posted by mcdrewski

I think it should be renamed from the HAM Lanucher to the HAMilL

:)

Maybe... but considering this is a total conversion mod, I think we really should try and cut all ties with the look and feel of UT2k4

Submitted by MoonUnit on Mon, 25/04/05 - 9:28 AMPermalink

personally i like the HAM launcher :P *mental images of firing live pigs out of a shoulder mounted gun*

Submitted by mcdrewski on Mon, 25/04/05 - 7:50 PMPermalink

Yeah HAM is great, It was a misplaced starwars joke... :)

Submitted by Kezza on Tue, 26/04/05 - 9:25 PMPermalink

quote:Originally posted by MoonUnit

personally i like the HAM launcher :P *mental images of firing live pigs out of a shoulder mounted gun*

i can arrange something like that... i have a surplus of unused nali cows here [:D]

Submitted by Makk on Wed, 27/04/05 - 12:37 AMPermalink

Hey what other weapons do we need?
I wouldnt mind having a go at modelling some as it would be a nice little excercise to keep me busy.
I know we need a sniper rifle, is anyone doing that? If not, I can start on that.

Submitted by DamienP on Sat, 30/04/05 - 11:29 PMPermalink

The HAM Launcher is brilliant man, looks great.