This is an idea for the heavy's missile based weapon that I whipped up today. It's currently called the "High Acceleration Missile Launcher", or more lovingly known as the HAM Launcher.
[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM0_th.jpg[/img]
Because of my incredible modelling skills and tallent in such areas, it currently looks like the ARViL.
[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM1_th.jpg[/img]
After launch it accelerates at a decent pace. If it hits anything at this stage it is destroyed without detonating properly... at about 1/10th of the usual power and blast size (very wasteful because of the ammo limit and reload time).
[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM2_th.jpg[/img]
After one second of flight (assumed to get it a safe distance from the user) it activates it's super awsome engine thing and REALLY starts accelerating (this image was taken about 1.25 seconds into the shot). At this point the missile is alive and dangerous.
[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM3_th.jpg[/img]
Upon impact, the missile turns into quite the frightening explosion. It's like a little baby redeemer, and seems to have similar power/radius to the panzerfaus from WolfET.
[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM4_th.jpg[/img]
I got a bit carried away with the explosion effect. We might have to tone the volumetric explosion down a little if lots of these end up being used at once.
[img]http://www.members.optusnet.com.au/hmmklord/misc/temp/H-AM5_th.jpg[/img]
The best part (which i stole from the ChaosUT2 redeemer effect) is that after the explosion, tons of smoke and bits of burning stuff are left around the place where the explosion occured. This both looks cool and seriously hampers visibility in a sizable area around the blast.
Unfortunatley the bots know how to use this gun better than i do, and they don't get bothered by the smoke... so i'm currently getting my arse handed to me repeatedly as i test this.
Anyway... if anyone want's to make some nice screenshots of their Challenge #7 submissions for the heavy class and associated weapons, with this sort of thing... or if you want me to make another protype from the ideas spec, just let me know.
heavy smoke effects - i like the ideaof that. imaging firing of a barrage of morters and then rushing the enemy as they are covered in smoke and cant see what's comming (and i guess neither can you, but just fire wildly into the smoke i guess). anyway, my point is lasting smoke from large or many explosions would make for an interesting gameplay element that i havnt seen in namy games before. i remeber goldeneye did it, and it made deathmatches interesting when you cant see the other player through the smoke.
Check out the [url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=2820"]advanced mod ideas thread[/url] for weapons required, and go for it!
Very nice work there, keep it up.