I've been doing a heap of stuf in Photoshop recently, both to get better at painting in the damn thing (still find Painter a lot more intuitive in that area) and also to try and work on my speed and the general unproductiveness problem I've been having lately. So...
These three were done after I found out about this little contest here: http://www.deathfall.com/contest.php I don't know if I'm actually going to enter it but it gave me ideas so I decided to act on it.
[IMG]http://img.photobucket.com/albums/v16/Azazel/dragon02.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v16/Azazel/wizard01.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v16/Azazel/wizard02.jpg[/IMG]
If you're wondering why the quality seems to be drying up as they go along its because the last one was finished at 4am and by that point I was thinking along the lines of, "it needs something in the background...sky."
These ones were done as part of an exercise just to try and draw all day and to try and get all the pictures done in one hour. I've found that the need to eat and shows like 24 can get in the way though. These aren't all of them, the others were a bit...crap.
[IMG]http://img.photobucket.com/albums/v16/Azazel/tentacle.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v16/Azazel/tentacle2.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v16/Azazel/landscape3.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v16/Azazel/firedemon.jpg[/IMG]
This is one that I want to make a detailed as possible and spend a lot of time on, unfortunately I'm not really happy with the center piece so I'll probably start it again at a later date.
[IMG]http://img.photobucket.com/albums/v16/Azazel/machine_interior_01.jpg[/I…]
And finally, I had another go at that low poly modelling thing (I hear there's money to be made in it and a company 'round these parts recently got bought out by a larger US firm). I'm not really familiar with making stuff for real-time so I aimed at the tri level that I could see on the models in the HL2 model, which usually had them around 5000 tris. I'll have to have another go at this soon.
Before I forget, I was having a go at texturing this thing but it looks like all of the textures are very washed out but I'm wondering if this is because I'm rendering it in XSI. Does anyone know of a good way to test a model to see how it would look in-game, preferabley without actually loading it into a game engine?
[IMG]http://img.photobucket.com/albums/v16/Azazel/2d_medic_01.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v16/Azazel/gasmask_guy_wire.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v16/Azazel/gasmask_guy_hdri.jpg[/IMG]
I leave now and will not apologise for wounding your bandwidth.
Edited: because As MoonUnit pointed out, I R stoo-ped.
Heh cept you forgot image tags, so our bandwidth is saved. Love the "tentacle" shot, reminds me of old horror movies (you know the kind, "that murky thing from the swamp!" "the guy with the tentacles and such from under the bed!" etc.) especially because of the simple patterns and washed purple enviroment. Real nightmare before christmas flash back there :P
I am the one hiding under your bed, teeth ground sharp and eyes glowing red. I am the one hiding under your stairs, fingers like snakes and spiders in my hair