Its been quite some time since I've been to sumea, and a fair few people have asked what the hell weve been doing for the past 6 odd months, so I thought I'd take a little time to give an honest brief of what's going on in our 'hood.
The last year has shown us a lot of the dirtier and uglier side of game development, having been ripped off on more than one occasion by reputable developers who shall (Regrettably) remain nameless, which in turn forced a relocation for Kalescent, which in turn forced a downsize, etc etc and like a katamari ball we seemed to attract CRAP from all corners of the globe that we could not seem to shake.
Despite many meetings and presentations for larger clients to increase awareness about what we do and how we work, we still face ridiculous deadlines & expectations and are constantly met with the strange stigma that as an outsourcing studio we are the answer to all the problems teams face when reality strikes.
"Guys, we cant get this done on time, outsource it!"
Despite developers best efforts to hide this, its become ridiculously obvious every time we are approached by someone whose missed a deadline.
If you cant get it done in-house, where the team knows something about the project, are familiar with in-house protocol, systems, pipelines - have the ability to stand up walk over and act like a big gorilla and say " Do you want him to move like this ? " How is it possible to think that a team half way around the world could do it in the same amount of time ?
It would be so refreshing to have a developer come to us and say "Guys, we f**ked up big-time, and need your help!" But I think its too much to expect the truth.
As a culmination of all of this its fair to say in 2006 Kalescent Studios took a financial critical hit, and will be nursing wounds for some time to come.
After much deliberation, many sleepless nights, it was determined that unless I could increase cash flow - Kalescent Studios would be officially classified " A Sinking Ship "
So in July 2006 as the founder and director of operations of Kalescent Studios, I decided the best thing for me to do would be to swallow my pride and 'Get a Real Job' to bolster cash flow and support all round business operations.
I have been since employed at a local independent developer - Fuzzyeyes Studio where I am a 3D Character Artist working on the Edge of Twilight. I plan to see this project through to completion and get a solid credit under my belt for which there are numerous benefits both personally and for Kalescent Studios.
Meanwhile, Kalescent Studios is still operational, and currently has a couple of people completely dedicated to handling what needs to be done. We will be uploading a whole bunch of work in the new year to our website that weve produced in 2006 and finally, in late 2007 Kalescent Studios will be revealing glimpses of what has, and will continue to take up the majority of our time and efforts.
In a nutshell that pretty much covers it, 2006 was a crazy year - But I eat rollercoaster rides for breakfast so BRING ON 2007.
So a big Merry Xmas and Happy New Year to all,
Telling it like it is,
Troy HazarD2006-12-18 07:28:36