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Hell Hound Walk Cycle

Submitted by Me109 on

Just a walk cycle testing out the rig I built for this dude..
not perfect few things like a snapping R forearm..etc.. but looks kinda groovey..
[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_Ani01.jpg[/img]

link to seee the render
[url]http://student.ci.qut.edu.au/~n4675215/misc/hound01.mov[/url]
later

Submitted by Wizenedoldman on Sun, 17/10/04 - 8:09 PM Permalink

Great job so far, only one thing I really noticed was his left leg kicks up rather quick after lagging behind his right arm, whereas the opposite limbs are in synch. Bear in mind though it took me a fair few viewings of it to pick that up so it's a pretty small crit.

Submitted by MoonUnit on Mon, 18/10/04 - 8:12 AM Permalink

yeah i agree with wiz, the leg does kinda kick up there. Other then that its great :) looks very awesome on loop

Submitted by conundrum on Mon, 18/10/04 - 10:49 AM Permalink

its really good, apart fromt the forementioned problems the legs are very nice. the only thing i can add is that it seems to lack a bounce in its step (it does have it in the legs but not really in the body), acentuating it a bit might help to make it even more natural. thats all though, otherwise its prety top notch

Submitted by Skribble on Wed, 20/10/04 - 8:42 AM Permalink

woah i like the design dude. nice work.

for the walk cycle. Its looking pretty sweet. a couple of things i see though, the fast right leg as was said before. also the right foot steps on the left hand "thumb" of the creature. The right hand seems to try to grab the ground as it comes forward, but the left hand sotr of just swings foward.

I would like too see sum more animation of this. Maybe a jumping one 0.<

Submitted by Me109 on Fri, 29/10/04 - 10:04 PM Permalink

Cheers for the comments guys.. you all have a keen eye for details thats for sure... ;)

Been working on this integration exercise for 3d at uni.. its hardly finished... more of a beta than anything.. I've been fighting with maya at the moment... the 'lil biaatch has been playin up.. Godamnit!!!!

so theres lots wrong with it.. but I thought I'd show it as a WIP!

[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_Render.jpg[/img]
---
Link Here to Movie.. approx 1Mb
---
[url]http://student.ci.qut.edu.au/~n4675215/misc/HellHound_360x288.mov[/url]

Cheers Guys!!

Submitted by MoonUnit on Sat, 30/10/04 - 5:46 AM Permalink

thats pretty awesome, heres my two cents
the drain cover seems to sorta fly away on its own accord, it looks like the hound barely touched it.
He seems to sorta.. move on the balls of his feet sometimes without any actual joint movement, like his geometry is sliding along.

something else though you appear to go to the same Uni as a friend of mine, you wouldnt know a luke muscat would you?

Submitted by conundrum on Sat, 30/10/04 - 6:45 AM Permalink

yeah, its coming alon well, a lot of the movement in his arms head and upper torso are really good, evn his legs are nice. what really stood out for me when he was jumping, there was quite an evident weight to his movement, he sort of floated along, with no real change in velocity as he leaped from point to point. other than that though its looking promising, keep it up

Submitted by Me109 on Wed, 22/06/05 - 8:45 AM Permalink

Thought I might resurrect this post.. and re post my latest work on this piece..

[img]http://www.jamietelford.com/weblog/wp-images/hh/new_HH.jpg[/img]

I've reworked the animation, improvements in the timing etc.. and fixed up the ground texture...
The Hellhound I applied a Quick MR skin material.. and rendered the whole thing out MR..

[URL]http://www.jamietelford.com/weblog/wp-images/hh/new_HH_low.mov[/URL] Low Bandwidth ( 584Kb, 192x144 )
[URL]http://www.jamietelford.com/weblog/wp-images/hh/new_HH_mid.mov[/URL] Medium Bandwidth ( 1.1Mb, 384x288 )
[URL]http://www.jamietelford.com/weblog/wp-images/hh/new_HH_high.mov[/URL] High Bandwidth ( 4.5Mb, 768x576 )

After this I'll be looking into making the integration work alot better..

Cheers!

Posted by Me109 on

Just a walk cycle testing out the rig I built for this dude..
not perfect few things like a snapping R forearm..etc.. but looks kinda groovey..
[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_Ani01.jpg[/img]

link to seee the render
[url]http://student.ci.qut.edu.au/~n4675215/misc/hound01.mov[/url]
later


Submitted by Wizenedoldman on Sun, 17/10/04 - 8:09 PM Permalink

Great job so far, only one thing I really noticed was his left leg kicks up rather quick after lagging behind his right arm, whereas the opposite limbs are in synch. Bear in mind though it took me a fair few viewings of it to pick that up so it's a pretty small crit.

Submitted by MoonUnit on Mon, 18/10/04 - 8:12 AM Permalink

yeah i agree with wiz, the leg does kinda kick up there. Other then that its great :) looks very awesome on loop

Submitted by conundrum on Mon, 18/10/04 - 10:49 AM Permalink

its really good, apart fromt the forementioned problems the legs are very nice. the only thing i can add is that it seems to lack a bounce in its step (it does have it in the legs but not really in the body), acentuating it a bit might help to make it even more natural. thats all though, otherwise its prety top notch

Submitted by Skribble on Wed, 20/10/04 - 8:42 AM Permalink

woah i like the design dude. nice work.

for the walk cycle. Its looking pretty sweet. a couple of things i see though, the fast right leg as was said before. also the right foot steps on the left hand "thumb" of the creature. The right hand seems to try to grab the ground as it comes forward, but the left hand sotr of just swings foward.

I would like too see sum more animation of this. Maybe a jumping one 0.<

Submitted by Me109 on Fri, 29/10/04 - 10:04 PM Permalink

Cheers for the comments guys.. you all have a keen eye for details thats for sure... ;)

Been working on this integration exercise for 3d at uni.. its hardly finished... more of a beta than anything.. I've been fighting with maya at the moment... the 'lil biaatch has been playin up.. Godamnit!!!!

so theres lots wrong with it.. but I thought I'd show it as a WIP!

[img]http://student.ci.qut.edu.au/~n4675215/misc/HH_Render.jpg[/img]
---
Link Here to Movie.. approx 1Mb
---
[url]http://student.ci.qut.edu.au/~n4675215/misc/HellHound_360x288.mov[/url]

Cheers Guys!!

Submitted by MoonUnit on Sat, 30/10/04 - 5:46 AM Permalink

thats pretty awesome, heres my two cents
the drain cover seems to sorta fly away on its own accord, it looks like the hound barely touched it.
He seems to sorta.. move on the balls of his feet sometimes without any actual joint movement, like his geometry is sliding along.

something else though you appear to go to the same Uni as a friend of mine, you wouldnt know a luke muscat would you?

Submitted by conundrum on Sat, 30/10/04 - 6:45 AM Permalink

yeah, its coming alon well, a lot of the movement in his arms head and upper torso are really good, evn his legs are nice. what really stood out for me when he was jumping, there was quite an evident weight to his movement, he sort of floated along, with no real change in velocity as he leaped from point to point. other than that though its looking promising, keep it up

Submitted by Me109 on Wed, 22/06/05 - 8:45 AM Permalink

Thought I might resurrect this post.. and re post my latest work on this piece..

[img]http://www.jamietelford.com/weblog/wp-images/hh/new_HH.jpg[/img]

I've reworked the animation, improvements in the timing etc.. and fixed up the ground texture...
The Hellhound I applied a Quick MR skin material.. and rendered the whole thing out MR..

[URL]http://www.jamietelford.com/weblog/wp-images/hh/new_HH_low.mov[/URL] Low Bandwidth ( 584Kb, 192x144 )
[URL]http://www.jamietelford.com/weblog/wp-images/hh/new_HH_mid.mov[/URL] Medium Bandwidth ( 1.1Mb, 384x288 )
[URL]http://www.jamietelford.com/weblog/wp-images/hh/new_HH_high.mov[/URL] High Bandwidth ( 4.5Mb, 768x576 )

After this I'll be looking into making the integration work alot better..

Cheers!