Can someone please tell me what Box Modelling is? I have heard of it being used so often but have no idea what it is.
Box modelling is another (rather ugly) term for subdivisional modelling. Other names you'll hear are sub-d, nurms, quad-rule, etc etc.
Subdivision is using a more primitive "control mesh" which then has this geometry multiplied by 4 times per iteration or step, and the result averaged or smoothed across the surface. So for an example, a square would become 4 squares - sliced vertically, then horizontally. That's subdivision. Quad rules are where you're using this technique in a more efficient, smart, and "readable" way - it all comes down to the fact a triangle won't subdivide as nicely as a quad, so you use these rules to keep your mesh wholistically quads. Anyways, hope this explains it - to toy with it in max, make a box and put a meshsmooth modifier on it. go back down your stack to edit mesh again and unhide some hidden edges (your box should start as quads) - now notice the triangles that unhiding those edges made don't subdivide as nicely as the quads?
Bit of a tangent, but I hope this explains it a little
lol, nope just another crazy name for subd modelling; here's a 5 min search for tuts on the subject bullet21:
http://www.comet-cartoons.com/toons/3ddocs/bodymodeling/
http://www.secondreality.ch/tutorials/modelling/head.html
http://www.dlc.fi/~ops/tutorial/human.htm
http://www.3dluvr.com/grid/tut3D/tut3d.htm
http://www.ronniet.demon.co.uk/Tutorials/BoxModelling/BoxModellingIntro…
http://www.ronniet.demon.co.uk/Tutorials/BoxModelling2/BoxModelling2Int…
and, for those more discerning individuals among us...
http://www.cg-flemming.com/3dstuts/tits.htm
quote:Originally posted by J.I. Styles
and, for those more discerning individuals among us...
:looks around blankly while whistling: The final version looks kinda odd, but it is a good idea.
The best head modelling tute I have found belongs to Julian Jeremy Johnson-Mortimer (say that three times fast :) ). His web site died a few months back, but I managed to find the tute again. MASSIVE WARNING: Do not even attempt to go into his level of depth if you are just starting out.
http://www.3dtotal.com/team/Tutorials/julian_creating_character/julian_…
He also has an awesome texturing guide for the same head.
http://www.3dtotal.com/team/Tutorials/dr_julians_texturing/dr_julians_t…
Enjoy
I think its just using the box primitive to model or modelling in quads or something, I dunno.