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Character: Quog Soldier

Submitted by conundrum on

This is the begginnings of a high poly ive just started working on, partly cause i wanted to make a new high poly and also to practice painting textures before starting my contest model. c & c is welcome
[img]http://www.sumea.com.au/forum/attached/conundrum/200481534910_Quog-2sma…]

Submitted by MoonUnit on Mon, 16/08/04 - 7:03 AMPermalink

pretty neat, though he dosent look like he really has much in the way of muscles and bones, just sorta blobby goo :P

Submitted by Wizenedoldman on Wed, 18/08/04 - 1:43 AMPermalink

EEEK! He has the physique of a Gungan and looks like he'd walk like one too. You seem to like making everything smooooooth in your modelling.

Submitted by bullet21 on Wed, 18/08/04 - 3:06 AMPermalink

Yeah for a high poly model, it doesn't have that much definition at all. It just looks all the polys are being used purely for smoothing. I like the overall look though, great job.

Submitted by Wizenedoldman on Fri, 27/08/04 - 10:51 PMPermalink

Coming along well, couple of things I noticed though:
*maybe give him an actual mouth, rather than just a lip lump.
*His toenails look too flat, like they're not even three dimensional.
*Same with his hands, they look a little flat.

Really like his shoulder pads/helmet combo, nice design, I want one!

Posted by conundrum on

This is the begginnings of a high poly ive just started working on, partly cause i wanted to make a new high poly and also to practice painting textures before starting my contest model. c & c is welcome
[img]http://www.sumea.com.au/forum/attached/conundrum/200481534910_Quog-2sma…]


Submitted by MoonUnit on Mon, 16/08/04 - 7:03 AMPermalink

pretty neat, though he dosent look like he really has much in the way of muscles and bones, just sorta blobby goo :P

Submitted by Wizenedoldman on Wed, 18/08/04 - 1:43 AMPermalink

EEEK! He has the physique of a Gungan and looks like he'd walk like one too. You seem to like making everything smooooooth in your modelling.

Submitted by bullet21 on Wed, 18/08/04 - 3:06 AMPermalink

Yeah for a high poly model, it doesn't have that much definition at all. It just looks all the polys are being used purely for smoothing. I like the overall look though, great job.

Submitted by Wizenedoldman on Fri, 27/08/04 - 10:51 PMPermalink

Coming along well, couple of things I noticed though:
*maybe give him an actual mouth, rather than just a lip lump.
*His toenails look too flat, like they're not even three dimensional.
*Same with his hands, they look a little flat.

Really like his shoulder pads/helmet combo, nice design, I want one!