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Monster

Submitted by conundrum on

Here's a monster i just started modelling this afternoon, mainly cause i wanted to learn normal mapping, its 972 tris and as you can probably guess the top is without NM and the bottom is with NM. Any comments would be appreciated
thanks
[img]http://members.iinet.net.au/~kingram/images/GameSmall.jpg[/img]

Submitted by bullet21 on Fri, 16/07/04 - 6:03 PM Permalink

I dont know much about normal mapping, or if turning edges is important for it, but in the low res one without normal Mapping, i can see heaps of edges that could be turned to tidy it up. The fingers also look too uniform, you should tweak in a few knuckles or what have you same with the top of the hand.

Other that that it looks good. Great effort.

EDIT: Just noticed something else, those bumps on the torso are Ribs i pressume, i think they are to big and should be moved up a little as well.

Posted by conundrum on

Here's a monster i just started modelling this afternoon, mainly cause i wanted to learn normal mapping, its 972 tris and as you can probably guess the top is without NM and the bottom is with NM. Any comments would be appreciated
thanks
[img]http://members.iinet.net.au/~kingram/images/GameSmall.jpg[/img]


Submitted by bullet21 on Fri, 16/07/04 - 6:03 PM Permalink

I dont know much about normal mapping, or if turning edges is important for it, but in the low res one without normal Mapping, i can see heaps of edges that could be turned to tidy it up. The fingers also look too uniform, you should tweak in a few knuckles or what have you same with the top of the hand.

Other that that it looks good. Great effort.

EDIT: Just noticed something else, those bumps on the torso are Ribs i pressume, i think they are to big and should be moved up a little as well.