A bit of a worn spy drone. Ive take a log of the time spend to see how fast/slow I am. So far this has taken about 8 hours, and will probly do some more tweaks after I get some feedback.
Thanks
[img]http://www.users.on.net/~firefox/bronson/wip/spy01.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy02.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy03.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy04.jpg[/img]
thats pretty neat, is the circular bit on the shpere supposed to be a camera or a bolt. if its a camera id remove the sort of brown tints from it so it looks more different (yeah, me speak english good) to the metal suface around it. Also the lights might be a bit over saturated, or maybe they just appear that way against the rest of the surface of the model which is fairly similar all round. I can see youve tried to create variaion in the metal textures but when you like say view that from a distance, it all meshes into one really quickly. I think you might need more contrast... notable from the top down view especially.
this is just my ramblings, take it as you will :P
Hey Gibbz, checked you website and saw you're at Torrens Valley TAFE, tell me does Dan Ward still teach 3d there? I was there a few years ago doing multimedia.
As for the spy drone, it's a really neat concept, I like the blending of low and hi tech stuff, it's the sort of thing you might see in one of the Thief games. I agree though it needs more contrast in the metals. What's the poly count and texture size?
I don't think the colours really complement each other very well. You've got a lime green for a mechanical object, a blue translucent strip which makes it look dark green, primary blue and red. I'd give it more of a grey/silver tone with some blue in there, with browns and earth colours for rust and scratches you got. If it was a camouflaged drone, I'd go with a marine kinda green with some white text and military insignia etc. That would look cool.
Also, the welding lines could do with a better placement/design. Maybe have the lines run from the front to the back of the drone and kinking in areas, rather than radially from the centre like you have.
Updated*
Anyone? :(