Right, time to get medieval. I?m going to make a simple medieval swordsmen/knight from (basic) concept through to a few animations. I haven?t decided on exact specs yet, but probably under 4000 ploy?s and maybe two 512x512 textures. I want him to be a fairly typical medieval character. He should be bulky and slightly overweight, and his texture should be a bit dirty/muddy.
Here?s my concept painting:
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_concept01.j…]
Thanks Makk. For some reason I always bugger up the proportions when I start a character model. I think I need to improve my reference drawings.
Anyway, I?ve made some adjustments to the proportions and it seems to be a bit better now. I?ve began adding a little detail to the face and arms, but I?m still really just trying to get the general mass right and the flow working. The main issues at the moment, I think possibly the head is too small, the shoulders might need to come down a bit, and the legs seem a bit bow-legged ? looks a bit like he?s constipated or something. [}:)]
It?s about 2000 poly?s now, so I?ve still got plenty of budget for detail (aiming for 3500 to 4000).
WIP 02 - refining basic mesh:
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip02.jpg[/…]
Just a small update - I'm still plugging away on this, little by little. I really need to dedicate more time to working on game art skills rather then game playing skills. :(
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip03.jpg[/…]
I used photo references for the body and that was a huge help. Now I?m struggling with the head topology:
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip04.jpg[/…]
Still have a fair bit to do really. Still needs more detail plus a big poly count clean up.
Well, back from my holiday and its time to finish off this guy.
I?ve just tweaked a few things and made his sword and helmet, which are both separate models. I?ll probably make a shield for him later too, but now I thinks it?s time to start unwrapping the character.
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip07.jpg[/…]
And here?s a close up of his ugly mug, plus his sword hilt.
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip08.jpg[/…]
Edit: Oh yeah, he's just a touch over 4000 poly's, which I'm happy enough with.
Well among the million other things I?m trying to get done before uni goes back, I?ve managed to at least give this fella a face:
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip09.jpg[/…]
But I haven?t done much else on him yet. I?m still just trying to work out the basic colour scheme for him, especially his heraldry. I did a bunch of different tests colouring his tunic, but I?m still undecided. I was thinking blue with red, but now I?m thinking maybe black and red because it was a real medieval heraldry, but I dunno. Any suggestions more then welcome! Actually, working out the heraldry takes me back to my old Warhammer days..
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip10.jpg[/…]
WIP 01 - basic mesh:
[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip01.jpg[/…]