Skip to main content

Dystopia looking for Artists

About Dystopia:
Dystopia is a team-based objective driven game modification of the Half Life 2 engine, based on the Cyber Punk genre. Team Dystopia's primary focus is creating a fun, fast and furious FPS which rewards intelligent and co-operative play, as well as pure twitch reflexes, while playing up intense close combat situations.

Who we are:
Our team members are greatly based in Australia with a few additions from the US and Belgium. Alot of the members are involved in the games industry and gaming community. Most of us met playing competitive online games and are heavily influenced from the success of such games and mods as: Action Quake2, Quake2/3, Q3Fortress, Tribes series, RTCW, ET, BF192. With the lessons learnt from playing online games, we hope to produce a fun and competative mod for both public and clan play.

What we are looking for:
We have a great team so far that is producing some really kick-ass artwork but could use a hand from the graphics community to help step the art dev up a notch.

Currently we are in need of another character modeller, an animator and an experienced weapons modeller/skinner (preferably with fps weapon experience) and a level prop modeller. Attached to this post are some concepts to give you a better idea of the style we are going for.
Anyone that is interested in helping out will be fully credited for thier artwork and will have input into the design process as well as game ideas. We are after people that have enough spare time to contribute regulary, but we would also consider one off model submissions that people may want to use to further thier folios or games experience.

When its done:
The mod is currently being developed in the half-life1 engine which is about 60% code complete. We plan on porting over to HL2 as soon as the SDK and game is available. The Mod will be distributed over Valve's Steam technology ( http://www.steampowered.com ) as well as bit-torrent and other mirrors.

We are aiming at being one of the first mods to release, which is why we are trying to organise as much artwork and code as possible before we get our hands on HL2.

For more information visit the Dystopia webpage: http://www.dystopia-mod.com

If you want to contribute, send an email to dystopia@dystopia-mod.com with some artwork examples and info.
You can also get us at the public forum or on IRC:
Forum: http://dystopia-mod.com/forum/index.php
IRC: irc.ausirc.net #dystopia

[img]http://dystopia-mod.com/images/corp_heavy_jak.jpg[/img]

[img]http://dystopia-mod.com/images/psycore_mednrg.jpg[/img]

[img]http://dystopia-mod.com/images/Punk_Light_Front.jpg[/img]

About Dystopia:
Dystopia is a team-based objective driven game modification of the Half Life 2 engine, based on the Cyber Punk genre. Team Dystopia's primary focus is creating a fun, fast and furious FPS which rewards intelligent and co-operative play, as well as pure twitch reflexes, while playing up intense close combat situations.

Who we are:
Our team members are greatly based in Australia with a few additions from the US and Belgium. Alot of the members are involved in the games industry and gaming community. Most of us met playing competitive online games and are heavily influenced from the success of such games and mods as: Action Quake2, Quake2/3, Q3Fortress, Tribes series, RTCW, ET, BF192. With the lessons learnt from playing online games, we hope to produce a fun and competative mod for both public and clan play.

What we are looking for:
We have a great team so far that is producing some really kick-ass artwork but could use a hand from the graphics community to help step the art dev up a notch.

Currently we are in need of another character modeller, an animator and an experienced weapons modeller/skinner (preferably with fps weapon experience) and a level prop modeller. Attached to this post are some concepts to give you a better idea of the style we are going for.
Anyone that is interested in helping out will be fully credited for thier artwork and will have input into the design process as well as game ideas. We are after people that have enough spare time to contribute regulary, but we would also consider one off model submissions that people may want to use to further thier folios or games experience.

When its done:
The mod is currently being developed in the half-life1 engine which is about 60% code complete. We plan on porting over to HL2 as soon as the SDK and game is available. The Mod will be distributed over Valve's Steam technology ( http://www.steampowered.com ) as well as bit-torrent and other mirrors.

We are aiming at being one of the first mods to release, which is why we are trying to organise as much artwork and code as possible before we get our hands on HL2.

For more information visit the Dystopia webpage: http://www.dystopia-mod.com

If you want to contribute, send an email to dystopia@dystopia-mod.com with some artwork examples and info.
You can also get us at the public forum or on IRC:
Forum: http://dystopia-mod.com/forum/index.php
IRC: irc.ausirc.net #dystopia

[img]http://dystopia-mod.com/images/corp_heavy_jak.jpg[/img]

[img]http://dystopia-mod.com/images/psycore_mednrg.jpg[/img]

[img]http://dystopia-mod.com/images/Punk_Light_Front.jpg[/img]