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Placeholder Map For Coders

Submitted by mcdrewski on

G'day,

To try an start work on coding, I figured we really need a map to test gametypes, classes etc on.

Here is a placeholder map I threw togther for this purpose. Take it and do anything you want to it - I intend using it as a basis for testing out code (ie: class-based triggers, vehicles, objectives etc)

It's playable, but not particularly exciting.

The concept is that one team can try to achieve some objective in the main maze, while the other team will spawn in the observation deck and try to stop them. Coverts could be the only ones able to unlock the door to the "ghost room", where they might be able to flick a switch to control which teams use the side lifts. The corridors access points to the maze for the opposition are perfect places for booby traps.

All this is really just making sure the technical challenges are possible.

http://www.meeze.com/sumeamod/ZSimpleMap.zip

Again - It's very deliberately using placeholder textures. It is not finished nor do I ever intend to finish it... It's a map for coders and modellers to use, not a map to really play.

Posted by mcdrewski on

G'day,

To try an start work on coding, I figured we really need a map to test gametypes, classes etc on.

Here is a placeholder map I threw togther for this purpose. Take it and do anything you want to it - I intend using it as a basis for testing out code (ie: class-based triggers, vehicles, objectives etc)

It's playable, but not particularly exciting.

The concept is that one team can try to achieve some objective in the main maze, while the other team will spawn in the observation deck and try to stop them. Coverts could be the only ones able to unlock the door to the "ghost room", where they might be able to flick a switch to control which teams use the side lifts. The corridors access points to the maze for the opposition are perfect places for booby traps.

All this is really just making sure the technical challenges are possible.

http://www.meeze.com/sumeamod/ZSimpleMap.zip

Again - It's very deliberately using placeholder textures. It is not finished nor do I ever intend to finish it... It's a map for coders and modellers to use, not a map to really play.