Heh, what a coincidence ive just started the same comp as gogitason, mythical beast etc. i decided to do pan and this is what ive got so far. any crits, comments welcome.
polygons: 1964 tris
[img]http://www.sumea.com.au/forum/attached/conundrum/2004101211721_Render1…]
Looks Great conundrum - your improoving your mesh building skills at a good rapid pace - keep at it, and you will find your way into a job. Still to early to really crit anything - what i have noticed tho is that your hands tend to be really detailed in your models.
It looks as though they are either 6 or 5 sided extrisions there - for that kind of poly count you can easily get away with a 4 sided finger and single extra row of polygons around the knuckle, joint at the underside. Give it a shot [:)]
hazard: thanks for the suggestion, ill take that into account for future models, although seeing as i have a roomy polycount (its 2500 and im only at 2000) i think ill probably leave it for this one unless it becomes necessary.
i thought id try painting the face as ive never done one before, im fairly pleased with it, although i think ive got a fair few more passes to go. my main problem is the colour, most of the shading comes with constant refinement, but i find the colour really difficult to get to grips with. any way heres the flat.
[img]http://www.sumea.com.au/forum/attached/conundrum/20041014104144_uvmap-h…]
yeah, im trying to get all the colours and basic shading done efore putting down too much detail
a bit of progress
[img]http://www.sumea.com.au/forum/attached/conundrum/2004101592526_uvmap-he…]
ive done a bit more and tried to add some of the red tones mentioned, so here is a screen grean of what ive done so far.
[img]http://www.sumea.com.au/forum/attached/conundrum/200410174347_uvmap-hea…]
What comp is this conundrum? Looks good so far, just one thing caught my eye, is he wearing shorts?
Maybe give him a little goatee instead of a full grown beard.