quote:Brief:
The aim of this activity is to improve your low poly modelling by creating a character with a (relatively)low number of triangles.
Areas to aim for -
Proportions - Does your character look believable.
Poly Density/useage - How even the distribution of triangles are on your mesh. How efficiently can you use your triangles.
Shape - Does your mesh have a good sense of mass, and a nice silhoutte.
Animation - Will your characters limbs deform well.
Guidelines:
Create a human character within 1000 triangles.
You are free to use any reference you choose.
Nice activity.[:)]
Here?s my attempt. I hope to get it finished by the weekend.
This is the reference image I'm using:
[url]http://www.fineart.sk/photos/anything_3d/006.JPG[/url]
I've started blocking out the mass:
[img]http://www.thoughtvalve.com/nucleus/media/3/20050112-palantir_3d2_wip01…]
Thanks for the crit. Yeah, I think your right about the arms, they do look a bit skinny, don?t they? Will fix.
I think I will end up texturing and rigging it, as it?s all good practice. I?m thinking I?ll try and make her as a Buffy style of character. I?d really love to make a few Buffy style martial arts animation cycles for her. Though once again I?m getting ahead of myself, I really should just be focusing on the modelling ATM. [:P]
I?m worried about how it will deform. I think it needs some more edge loops in those key deformation area?s.
Well I think it?s about done then. It?s 998 triangles, and it was quite a struggle getting all the definition I wanted in under 1000 polys. The problem previously with the arms was all in the shoulder area, and lowering the join fixed that. The face and head was the area I found the most difficult.
I did some tests with the silhouette to make sure it was dynamic enough, and I also rigged it and did some test animations, and it seems to deform well enough - for such a tight budget.
Here?s the silhouette to show how it reads:
[img]http://www.thoughtvalve.com/nucleus/media/3/20050119-Silhouette_final.j…]
Final renders:
[img]http://www.thoughtvalve.com/nucleus/media/3/20050119-pimp02.jpg[/img]
[img]http://www.thoughtvalve.com/nucleus/media/3/20050119-pimp04.jpg[/img]
If anyone feels those renders don?t show the model well enough, just say so and I?ll post some screen grabs. Likewise, if anyone wants the .3DS, just let me know.
Any feedback is appreciated.
Hey nice work Plantir! [:D]
Main crit I'd like to mention is that the edges down the side of her body (starting from just under the breasts) look like they could be moved in towards the body a little more. It is because I notcied that from the 3/4 views she looks too sharp on her sides. If you round it out a bit more by pushing in those edges it might be of some improvement :)
Hope that helps!
Haz ? Thanks :). I?m not exactly sure what you mean about posting orthographic renders for a silhouette. Do you mean only post renders of the orthographic viewports? That image above is a collection of the front, left and back viewports with two perspective renders. Would it be better not to show the perspective renders?
Anux ? Cheers :) I see what you mean about that edge. I think it could really use another edge loop along that side, so I might see if I can take some tris from somewhere else so I can add that extra edge (must stay in budget).
Now that I've had a break from modelling this, I can see a few little problems that need fixing. In general I think the mesh could be much tighter and cleaner. Now I just need to find some more time..
I though I?d give this gal a paint job.
The blonde is an aborted attempt. She?s a brunette now, but she needs some cool new threads.
[img]http://www.sumea.com.au/forum/attached/palantir/2005713213251_textured_…]
Oh, uh..
Of course, when I said I?d get it finished by the weekend, I didn?t say which weekend! [:P]
A bit behind schedule, but at exactly 750 triangles it?s three quarters complete. I got side tracked with a couple of other projects, but at least I?ve managed to get something done. Hopefully will finish modelling by mid-week.
Crits/comments welcome (please).
[img] http://www.thoughtvalve.com/nucleus/media/3/20050116-palantir_3d2_wip02… [/img]