I was just wondering on average how long did it take you to model your first character
i started my character on the 16th of october and untill mid november i only worked on it after school and on weekends (web tv is soo distracting [:p]) I dont know how long iv been modeling the char somewhere from 8 to 15 hours in total
to create the character I bought the book 3d human modeling and animation by peter ratner (cd included) and i used the joan of arc tutorial for parts, the whole character (whats done so far) was made through box modeling I will post a pic of wats been done so far at about 2 pm today (aie interview [xx(] I hope I get in)
my character as of yet has no head and iv been having some trouble with the feet and fingernails
Il post more at 2pm, hope you like it, if you want to see progress pics posted just ask but it may take longer
im finally back with pics (sorry it took so long i couldnt figure out how to post them) anyway this is my character im postin highpoly then low poly renders the low poly version is 4214 polys while the meshsmoothed one is 34560 polys
full character
[img]http://www.sumea.com.au/forum/attached/racrevel/20041210162924_char1.jp…]
hand
[img]http://www.sumea.com.au/forum/attached/racrevel/20041211202124_charhand…]
as i mentioned before i am having som trouble with the making of the foot so no laughing
[img]http://www.sumea.com.au/forum/attached/racrevel/20041211202447_charfoot…]
I WILL eventually finish the character making clothes hair and ect but im still at the point of making (and fixing) the body nex item to make after the body is complete is the face, il post more pics for anyone who asks (any advice would help)
[img]http://www.sumea.com.au/forum/attached/racrevel/20041211202538_benschar…]
[img]http://www.sumea.com.au/forum/attached/racrevel/20041211202555_benschar…]
the feet look slightly better without meshsmooth (slightly) [img]http://www.sumea.com.au/forum/attached/racrevel/20041211202614_benschar…]
My First character was over in about 2 hours, [:O] did it look like a human ? ,.. maybe a hideously deformed and somewhat squareish and pointy one [:(]
Ive basically adapted a similar method for painting textures, i first block out the shape with rough extrusions, then push verts and turn edges where they need to be tweaked to show some definition, then i spend about an hour or 2 going over the silhouette from all angles, and define any areas that I may have overlooked.
The last stage is more of a polishing stage - turning edges, removing edges, killing 5 sided pollies and as many single tris as i can, resetting the xform, resetting the pivot point, renaming objects in the scene - just a general cleanup.
Bring on the first model [:D]