These were created for my teams Halo Custom Edition spr mod. Though mostly based on the Halo 3 versions, the models were sort of focused on a look between halo 1 and Halo 3. I redesigned most of the texture details just to give it a difference.
Models by Teh Lag, uv mapping and textures by me.
I used Photoshop and Bodypaint 3D to create a greyscale height map and then converted it to a normal map for the details and then used the normal map and height map to create the diffuse maps.
I used a cubemap exported from ingame and masked it with the specular's alpha channel to get a nice reflective look to the armour.