Im playing around with baking lights into my textures, but for the life of me im always getting a weird thing going on with the output'd texture.
What basically happens is i create the texture - slap it on the model... position my lights in the scene, select the object, and render to texture. the process is all fine and ive worked that all out - but the edge bleed seems to be giving me the shits - all my seems are now like bright ( backgound colour ) lines. so he almost looks like a checker map again. its like the background colour has bled majorly into the actual texture.
Has anyone encountered this problem before and can give me a hand with it ?[?]
Im using a bitmap 512 x 512 then baking and outputting to a bitmap 512 x 512 if anyone needs to know.
Basically i could just retouch it up - but was wondering if theres something im missing - any help will be MASSIVELY appreciated. [8D]
yeha ill help u out!! been meaning to stuff aroud with baking some more ...last time i used it i was getting some unwanted results too .. can u put up some pics of your problem ?? or maybe a test file or somthing???