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MIDWAY Australia
Level Designers, Artists and Animators
MIDWAY Australia is looking for the best talent in the business to work on exciting, AAA budget character based action games for PS2 and Next Generation consoles. Due to continued growth Midway is currently seeking a number of Level Designers, Animators and Artists.
We are looking for creative, motivated, multi-skilled professionals who have the following essential skills. All applications must be accompanied by non-returnable relevant samples of their work.
Level Designers
Essential Requirements
Experience with game content development tools such as UnrealEd, Q3Radiant, Crytek Sandbox
Passion for creating and playing cutting-edge games for consoles
Great sense for what makes a game, or level, fun to play
Ability to work independently but take direction when needed
Contribute positively and work collaboratively in a team environment
Ability to think creatively to resolve technical challenges and limitations
Good written and verbal communication skillsThe following attributes will be considered a distinct advantage:
Strong game design skills
Experience creating levels in 3D Studio Max 6 or other 3D level editors
Have shipped AAA PC or console titles
Scripting experience
Value tuning experience (setting up AI/Physics/SFX behaviours)
Games Industry experienceSenior and Junior Artists - 3D modelers, Concept Artists, Texture Artists and Graphic Designers
Essential Requirements
Experience with 3D Studio Max and Photoshop or other 3D/2D packages
Ability to modify and create efficient and effective textures, 3D models
Work in production team in various stages of modeling, texturing and lighting at very proficient level
Ability to work independently but take direction when needed
Contribute positively and work collaboratively in a team environmentThe following attributes will be considered a distinct advantage:
Games Industry experience
Tertiary design education qualification
Avid GamerAnimators ? Animator Lead, Senior Character Animator, Junior Animators
Animation Team Lead
Animation Lead is responsible for leading the animation staff to create and implement all animations for the game, meeting technical, quality and artistic requirements, managing work flow and schedule for the team. They are also responsible for working with the tools and technology team to ensure that the team has the tools necessary to implement the game?s vision. 3 to 4 years of experience as a lead or senior animator is preferred.
Essential Requirements
Experience in execution and craft of 3D/2D character animations
Experience with 3D Studio Max /Character Studio/Maya
Strong understanding of classic animation principles and fundamentals (squash and stretch, staging, timing, anticipation, exaggeration).
Understanding of motion capture techniques
Passion for creating and playing cutting-edge games
Ability to work independently but take direction when needed
Ability to provide leadership and direction to the animation team
Ability to evaluate animation work and animators output and supply construction criticism
Ability to motivate animation team
A desire to push yourself and others creatively and technicallyThe following attributes will be considered a distinct advantage:
Familiar with game design and programming and the ability to communicate and coordinate with either
Storyboard visualization experience
Experience in post production (directing linear/non linear edit suits)
Film or Video script and direction terminology
Diploma or Degree in 3D/2D animation or Visual DesignSenior Character Animator
A Senior Character Animator is responsible for the implementation of in-game character animation. Working under the direction of the Lead Animator, the Senior Character animator will be involved in designing, testing, tuning and setup of in-game character animation systems. They will work closely with the programming team to actively find creative solutions to technical limitations. 2 to 3 years of minimum experience as character animator is preferred.
Essential Requirements
Technically proficient in 3D animation, skeletal setup and character rigging using 3D Studio Max and Character Studio or Maya.
Strong understanding of classic animation principles and fundamentals (squash and stretch, staging, timing, anticipation, exaggeration).
Self motivated and eager to learn
Able to contribute positively and effectively in a team environment
Interest in and knowledge of video gamesThe following attributes will be considered a distinct advantage
Experience in motion capture clean up
Industry experience in Game Development
Storyboard visualization experience
Experience in post production (directing linear/non linear edit suits)
Film or Video script and direction terminology
Diploma or Degree in 3D/2D animation or Visual DesignJunior Animators
Essential Requirements
Experience in execution and craft of 3D/2D animations
Experience with 3D Studio Max /Character Studio/Maya
Good understanding of classic animation principles and fundamentals (squash and stretch, staging, timing, anticipation, exaggeration).
Self motivated and eager to learn
Able to contribute positively and effectively in a team environment
Interest in and knowledge of video games The following attributes will be considered a distinct advantage
Industry experience in Game Development
Storyboard visualization experience
Film or Video script and direction terminology
Diploma or Degree in 3D/2D animation or Visual DesignIf you feel you have what we're looking for, please forward your application and resume to:
Email:
employment@ratbaggames.com
SnailMail:
Employment Officer
Midway Australia
Level 1 / 176 Pulteney Street
Adelaide, SA
AUSTRALIA 5000
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