Been a busy weekend in the art department, sat down and sketched this dude and want to take him to a highly polished state.
Concept:
[img]http://members.optusnet.com.au/~cmcmurr/mypic30.jpg[/img]
Still not too sure about the claw hand, let me know what you think.
Modeling progress:
[img]http://members.optusnet.com.au/~cmcmurr/mypic27.jpg[/img]
Smooth:
[img]http://members.optusnet.com.au/~cmcmurr/mypic26.jpg[/img]
Roughly 2300 polys at the moment with just the hair to come ( will be using opactiy maps on planes, can anyone suggest a good tutorial for this process?).
Let me know what you think.
i have to say like i did with the teran guy - for 2300 tri's that doesnt look like alot of detail... i dont know whether its just me or not, but i honestly cant see where they all are.. by no means am i saying its bad - its actually a really cool little guy has the aladdin / prince of persia bad guy feel about him. well done man.
There's a whole bunch of polys in the hand and his ball chain necklace (each ball is 20 tris), the poly count also includes his sword. I know what you're saying though, I look at it and wonder where they all are too.
Tell ya what, I'll try and chop it down to 2000 and see if I can maintain the same level of detail seen here (or at least make it virtually unnoticable).
oh yeah forgot to mention the claw - is there any reason for the claw ? ie little story ?.. i mean if you just stuck it on there for fun,.. then its only kinda cool ;) but a bit wacky for the rest of him,..IMO. however if they are a mass produced soldier line... with these claws for doing something specific to their jobs... then why not ;)
First of all, slight correction to make, the first posts of 'chopper' have a poly count of 2110.
Now the good news, I went back, trimmed tri's like a mad man and got the count down to 1893. I'm happy with the results and can see little or no quality difference in the pics.
[img]http://members.optusnet.com.au/~cmcmurr/mypic32.jpg[/img]
[img]http://members.optusnet.com.au/~cmcmurr/mypic31.jpg[/img]
So Hazard, I hope that this count is more to your liking, or should it be even less? ;)
lol dont go for my standards man [;)] im definatley no guru!!
but you see little areas like the tps of his feet in the first evo and the last pic you posted - how youve done them in the last post saves like 300% of the pollies used. thats something i find in alot of models finger tips and sharp pointy bits are made with a whole swag of tri's instead of a few quads shaped right :) good work man - your coders will be proud :)
- alot more refined i can see where youve chopped out polys but left them were deformation is needed etc - good work man [:D]
as far as the claw goes - how i would picture him is in a quirky platformer where the world is full if such inhabitants with crazy additional body parts and things like that. On his own i think its a bit odd, in saying that tho it would be cool to have him as a unique / storyline charcater or something like that - thats how i view him anyways.
ie its like a pirates peg leg - if you see him walking down the middle of a mall hes probably going to stand out and not look like he belongs - but if it were the national peg legged pirate meet - he would probably fit in quite well and recieve many a " Ahhharrr me hearty's" from onlooking pirates aspiring to one day have such a great peg leg of their own.
it really depends on how you see your characters i guess, when creating something you have - its a thin line between balanceing the character out and crossing the line and creating something that looks to out of place.
I like it tho man - not saying its bad at all, i think if your going for that quirky kind of atmosphere then he should fit right in :D
Of course thats all IMO - its how i try to approach all the characters i design and build anyways. hope that helps a wee bit :)
Nice work, WOldman, I really like the cartoony topheavy feeling, and also the arabian sortof touch. Were you thinking of the claw as a second hand mainly or a weapon as well? If it was for a hand I think I'd like to see it horizontal, to mimick the opposable thumb action. If it was for offensive perposes I'd make it bigger and bladed like a crab claw for snipping off stuff.