Activity 3 - Normal mapping a Rock - IronhideNT

Bit late on the activity but finally got there. Spent most of my time trying to get to grips with the tools in Zbrush. This is meant to be a canyon type rock formation, 790 something tris, normal, spec and colour map.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/2006350453_pres_3up.jpg"]pres_3up.jpg[/url]
70.67?KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/2006350540_pres_normal..."]pres_normal.jpg[/url]
56.83?KB

Point is, if I ever want to model a chocolate easter bunny, I'll know exactly what settings to have[:p]

It looked promising for awhile in Zbrush but after I slotted it back into Maya, it became more of a let down - but I decided to post it up anyway before it got stuck inside my harddrive never to be edited again.

I was thinking though, on colour maps, how do you get an accurate idea of where the bumps are to match the elements of the colour map with the normal map? Do people just export the nomral map, take it into Photoshop and just paint over the top of it?

For the specular map, all I did was take the normal map, desatuarated it and just put it into my specular colour. Is there a specular map creation feature in zbrush?

Any tips or suggestions or comments or whatever would be great!!

Insert Image: [img]http://www.sumea.com.au/forum/attached/IronhideNT/2006350453_pres_3up.jp...

codyalday's picture

Looking nice man, seems like you figured normal mapping out nicely. Nice design of the rock too. Keep it up please.