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concept for unreal

Submitted by Octane on

anything wrong with her?

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Octane/20052303523_concept.jpg"]concept.jpg[/url]
49.54 KB

I'll post some wires soon[:)]

Submitted by LiveWire on Fri, 04/02/05 - 10:30 AMPermalink

construction and polyflow needs a lot of work. i sugest following a tutorial - pleanty on the web. dunno any exact locations myself, but someone else here will. or there might be a thread with links on in it.

edit:

there you go
[url]http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=1091[/url]

if you've got broadband check out polycount.com and look for 'poopinmymouth's site - he's got some great low poly tutes.

Submitted by Octane on Fri, 04/02/05 - 10:35 AMPermalink

Thanks for your advice :)
Does anyone know of a good tutorial? google sucks

Posted by Octane on

anything wrong with her?

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Octane/20052303523_concept.jpg"]concept.jpg[/url]
49.54 KB

I'll post some wires soon[:)]


Submitted by LiveWire on Fri, 04/02/05 - 10:30 AMPermalink

construction and polyflow needs a lot of work. i sugest following a tutorial - pleanty on the web. dunno any exact locations myself, but someone else here will. or there might be a thread with links on in it.

edit:

there you go
[url]http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=1091[/url]

if you've got broadband check out polycount.com and look for 'poopinmymouth's site - he's got some great low poly tutes.

Submitted by Octane on Fri, 04/02/05 - 10:35 AMPermalink

Thanks for your advice :)
Does anyone know of a good tutorial? google sucks