How do you use referance images in max. I mean put the pic on a plane or something not just use it as a background.
>>Create a plane the same ratio as the ref image.
>>Press 'M' by default to bring up the material editor.
>>grab an empty material slot.
>>click on the little button next to diffuse.
>>pick bitmap.
>>navigate to the ref image.
>>make sure you tick the little checker maped box in the top right of the option panel in the material editor, this enables the texture to be viewed in the viewport.
>>I generally set the material to be 100% illuminated, that way its easily viewed no matter the angle and I also turn on backface culling so its invisble from behind.
>>go into properties and turn of grey when frozen.
>>freeze plane so you can't select it.
That should be everything.
apply the texture to the diffuse slot of a material, assign the material to the object, hit that pretty little checkered box in the material editor, and make sure the view you're looking at it in isn't wireframe [:)]