I started modelling an old concept drawing of mine. It was originally going to be used for the last modelling challenge. This is my first model using the editable poly modifier, and I'm loving it. Still have a lot of detail that I want to add. I?m aiming for around 8k. it's 4.5k at the moment.
Dan
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/CenterrorRende…]
Screen shots [img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror_view…]
Concept
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror5.jpg…]
great stuff, really nice and flowing modelling and appealing proportions. the only problem i can see is the way the body just stops sharp. i would rather see the the body directly mounted on the mechanical part as it would look more natural. thats my only crit though, its really agreat model. looking forward to seeing it progress
I agree; the body looks odd just stopping at the ribs. I think it needs some kind of closure; either some sort of mechanical attachment or just general guts and stuff hanging out the bottom (! [:P]).
Though apart from that little concept crit, I think it?s a great model you?ve got there, and from what I can see without a wire-shot, the mesh-flow is looking very good.
Thanks for the replies. The torso is attached to the mechanical arm by large spikes that past through the torso. It is then held in place with hooks and straps (still to be modelled). Some updated pics
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror_Tors…]
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror_Tors…]
Hey Schlumppy, that's looking awesome! Really neat modeling and cool concept. The only thing that I would nitpick on is the design of where the abdomen is cut off. Is is going to be hacked off with blood and guts? [:D] Or have like a metal contraption plug hanging out the bottom? Because at it looks kinda maniquin like at the moment.
But thats just a personal pref! :D
Can't wait to see it when its finnished! [:)]
Yeap, blood and guts. The intestines will be asymmetrical once he is together. I might also add a liver or a kidney or two.
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror_Bloo…]
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror_Bloo…]
Hey Schlummpy, this is coming along really well. Nothing to crit really, though I must say that the nose on the monster could change. At the moment its the same shape as a humans, it might look better if you changed it, like the orc noses in LOTR
[img]http://members.optusnet.com.au/~rowanfamily/lotrorc.jpg[/img]
that way it will look even more like a moonster.
Its just something to think about :)
Heya Schlumpy Nice work so far [:)]
My only comment is that from side on I feel the arse end of the beast is a tad underweight.
My suggestion would be to add a longer tail ( maybe spikey or something ) to the beast to help offset the weight placed forward of his centre of gravity when the humanoid part is positioned like it is.
I feel also that the front end of the beast could be even bigger in the chest and back ( not arms )to bring out that bulldog feel that he has and help support the weight of that humanoid swinging around him.
Hope that helps [:)]
Thanks for the comments
HazarD: Just the other morning I was viewing a 360 rotation render of my model and I was also thinking that he looks of balance. I don't really want to add a long tail, but was thinking of moving the torso back a little bit and adding some canisters of blood or body fluids on the rear of the beast. I will change the chest making it more bulldog like, for that?s what I was trying to achieve.
Wizenedoldman, mcdrewski: No one really knows which is the controlling body of Centerror. Some believe that there is a third unseen entity involved controlling Centerror.
A bit of an update:
Have added some hands and did some work on the arms.
Moved the torso back a bit and added tanks on the back to balance him.
His arms don't look right to me, but I can't figure out what's wrong. Comments?
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror-23-h…]
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror-24-h…]
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror-25-h…]
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror_Mesh…]
I started texture this guy last night. I'm using two 1024^2 maps for him, the torso and the beast. Still have to tweak the map for the torso. I?m just working out the main muscles, and other main features. Once I done that, I'll start to add some more colour.
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerro_textu…]
Done some more texturing
Comments?
[img]http://daniel-schlumpp.customer.netspace.net.au/Pictures/Centerror_text…]
Darn Impressed, although my first thought is that he looks like he's got 'exposed muscles' - or is it just that sort of coincidental colouring?
That rear angle shows what looks like his front feet in those huge novelty slippers... perhaps some reshaping of the foot there?
but heck, it's looking fantastic either way - I guess the dirt and gore from the dismembered human toso on his back will come later? :)
hey thats looking great, the beast in particular is awesome