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Edge of Valour - requesting modelers & coders

Submitted by urgrund on

Edge of Valour has been under development for a few months now and progress has gone well.

I'm located Brisbane and do this as hobby (along with other globally located)with hopes of perhaps securing a small publishing deal later with a good quality demo.

To make the team more robust, another character modeler and coder are needed.

After reading the sharp "lash-back" replies of people starting projects - not "having a team" or displaying no info, here's this quick breif:[;)]

It will be a medieval/fantasy themed 3D slasher. In a nut-shell, think Rune using a "DoomIII" engine. DeathMatch arenas as well as One-Way CTF gametypes will be how the game is played. We also have other game-types that will depend on the amount the engine can be modified with a standard license.

We are developing on the AmpII engine. I used this engine when contracted by Activision, so I'm confident it can deliver for this projects purposes.
It boasts per-pixel lighting with normal-mapping/specular highlights.

It will cost you $0 to help us out at this stage as there is a free evaluation license for all to use. Once we are confident with our project, we will purchase a license enabling us to promote the game towards the gaming public and publishers.

Ref:
AmpII SDK - [url]http://www.4drulers.com/ampdownload.html[/url]
AmpII info - [url]http://www.4drulers.com/amp.html[/url]

The above paragraphs are explained in much greater detail in a draft out-lining our project initiatives and feature proposals located in this document: [url]http://starwars.web.easynet.be/dungeonrumble/files/documents/draft3.doc…].

We also have a web-site ([url]http://edgeofvalour.bittercherry.com[/url])that shows current work and more detailed descriptions for people wanting to help out.

Taken from the site:

quote:Modelers:

We are needing more modelers to create the player models.
Good knowledge of animation is required.
UV unwrapping and skinning prefered but not necessary.

The engine comes with an exporter for 3DSMax and CS.
So knowledge in these areas would be advantageous to you.

Along with character modelers, there are plenty of small static map
objects that can be made and placed around the levels.

For example, chairs, tables, candle holders, skulls... etc

Coders:

Coding tasks require a combination of a psuedo C++ scripting langauge for
all game events and triggers and uses C++ for it's compiled libraries.

We are needing coders for general coding tasks to shape gameplay.

I can give more explicit and relevant explanations of tasks to anyone interested.
So if you can help out (even make a few a static map-models like chairs, skulls... etc) come by the forums linked in our website.

Here are some concepts/screens that can also be found in the link above.

[img]http://www.d-e-sign.be/edgeofvalour/images/sword_orc.jpg[/img]

[img]http://www.d-e-sign.be/edgeofvalour/images/ctf1_05.jpg[/img]

[img]http://www.d-e-sign.be/edgeofvalour/images/orc_axe03.jpg[/img]

[img]http://www.d-e-sign.be/edgeofvalour/images/ctf1_03.jpg[/img]

[img]http://www.d-e-sign.be/edgeofvalour/images/dm01_25.jpg[/img]

Cheers

Submitted by Blitz on Wed, 31/03/04 - 2:55 AMPermalink

*Warning* Off Topic
In the interests of keeping the history books in line (and hoping that i'm not making this stuff up), the reason for the "backlash" in the previous post was not really to do with not posting info etc. People could really care less whether you post the info or not, however, it is in your interests to post info if you do want people to give a damn :).
The reason for the "backlash" was due to the fact that the person who made the original request for help post was very impatient (bumped the post twice within a week), and then when people offered help on why he wasn't getting any replies, he either ignored them or in some way abused them and complained.
So, in closing, we will not get pissy at you for not including info, but WILL get pissy at you if you ignore and/or get abusive at our efforts to help you :)
CYer, Blitz

Submitted by Morphine on Mon, 05/04/04 - 8:20 PMPermalink

Have you received and/or my work yet urgrund? Hope you got it ok, and intact :)

Submitted by urgrund on Thu, 08/04/04 - 6:25 AMPermalink

hey scott...
yeh sure, what is your department?
we're kinda in "critical" need for coders and someone to take on a character model (to model and animate it)

Submitted by scott on Thu, 08/04/04 - 8:46 AMPermalink

im a programer, you dont want to see whats passes for my art

Submitted by urgrund on Thu, 08/04/04 - 10:47 AMPermalink

oh... but coding is an art :P
I PM'd you, so just reply to that and I'll send you more info along with the needing files... etc.

cheers

Submitted by ChrisG on Tue, 27/04/04 - 11:53 PMPermalink

Hi,

I've experience in C++ and some experience with DirectX 3D, 2D, sound etc plus A.I and 3D math. This has been gained working on my own game projects, currently looking for a project to work on.

I don't have a lot of hour to put into it but get back to me if you are interested.

chris@network-ed.com.au

Posted by urgrund on

Edge of Valour has been under development for a few months now and progress has gone well.

I'm located Brisbane and do this as hobby (along with other globally located)with hopes of perhaps securing a small publishing deal later with a good quality demo.

To make the team more robust, another character modeler and coder are needed.

After reading the sharp "lash-back" replies of people starting projects - not "having a team" or displaying no info, here's this quick breif:[;)]

It will be a medieval/fantasy themed 3D slasher. In a nut-shell, think Rune using a "DoomIII" engine. DeathMatch arenas as well as One-Way CTF gametypes will be how the game is played. We also have other game-types that will depend on the amount the engine can be modified with a standard license.

We are developing on the AmpII engine. I used this engine when contracted by Activision, so I'm confident it can deliver for this projects purposes.
It boasts per-pixel lighting with normal-mapping/specular highlights.

It will cost you $0 to help us out at this stage as there is a free evaluation license for all to use. Once we are confident with our project, we will purchase a license enabling us to promote the game towards the gaming public and publishers.

Ref:
AmpII SDK - [url]http://www.4drulers.com/ampdownload.html[/url]
AmpII info - [url]http://www.4drulers.com/amp.html[/url]

The above paragraphs are explained in much greater detail in a draft out-lining our project initiatives and feature proposals located in this document: [url]http://starwars.web.easynet.be/dungeonrumble/files/documents/draft3.doc…].

We also have a web-site ([url]http://edgeofvalour.bittercherry.com[/url])that shows current work and more detailed descriptions for people wanting to help out.

Taken from the site:

quote:Modelers:

We are needing more modelers to create the player models.
Good knowledge of animation is required.
UV unwrapping and skinning prefered but not necessary.

The engine comes with an exporter for 3DSMax and CS.
So knowledge in these areas would be advantageous to you.

Along with character modelers, there are plenty of small static map
objects that can be made and placed around the levels.

For example, chairs, tables, candle holders, skulls... etc

Coders:

Coding tasks require a combination of a psuedo C++ scripting langauge for
all game events and triggers and uses C++ for it's compiled libraries.

We are needing coders for general coding tasks to shape gameplay.

I can give more explicit and relevant explanations of tasks to anyone interested.
So if you can help out (even make a few a static map-models like chairs, skulls... etc) come by the forums linked in our website.

Here are some concepts/screens that can also be found in the link above.

[img]http://www.d-e-sign.be/edgeofvalour/images/sword_orc.jpg[/img]

[img]http://www.d-e-sign.be/edgeofvalour/images/ctf1_05.jpg[/img]

[img]http://www.d-e-sign.be/edgeofvalour/images/orc_axe03.jpg[/img]

[img]http://www.d-e-sign.be/edgeofvalour/images/ctf1_03.jpg[/img]

[img]http://www.d-e-sign.be/edgeofvalour/images/dm01_25.jpg[/img]

Cheers


Submitted by Blitz on Wed, 31/03/04 - 2:55 AMPermalink

*Warning* Off Topic
In the interests of keeping the history books in line (and hoping that i'm not making this stuff up), the reason for the "backlash" in the previous post was not really to do with not posting info etc. People could really care less whether you post the info or not, however, it is in your interests to post info if you do want people to give a damn :).
The reason for the "backlash" was due to the fact that the person who made the original request for help post was very impatient (bumped the post twice within a week), and then when people offered help on why he wasn't getting any replies, he either ignored them or in some way abused them and complained.
So, in closing, we will not get pissy at you for not including info, but WILL get pissy at you if you ignore and/or get abusive at our efforts to help you :)
CYer, Blitz

Submitted by Morphine on Mon, 05/04/04 - 8:20 PMPermalink

Have you received and/or my work yet urgrund? Hope you got it ok, and intact :)

Submitted by urgrund on Thu, 08/04/04 - 6:25 AMPermalink

hey scott...
yeh sure, what is your department?
we're kinda in "critical" need for coders and someone to take on a character model (to model and animate it)

Submitted by scott on Thu, 08/04/04 - 8:46 AMPermalink

im a programer, you dont want to see whats passes for my art

Submitted by urgrund on Thu, 08/04/04 - 10:47 AMPermalink

oh... but coding is an art :P
I PM'd you, so just reply to that and I'll send you more info along with the needing files... etc.

cheers

Submitted by ChrisG on Tue, 27/04/04 - 11:53 PMPermalink

Hi,

I've experience in C++ and some experience with DirectX 3D, 2D, sound etc plus A.I and 3D math. This has been gained working on my own game projects, currently looking for a project to work on.

I don't have a lot of hour to put into it but get back to me if you are interested.

chris@network-ed.com.au