Some pics from my race course for a Mario Kart style racing game a group of us are doing at TAFE. Hopefully we'll have a demo up for download this tuesday... hopefully.
[img]http://www.sumea.com.au/simages2/343_CCRender02L.jpg[/img]
[img]http://www.sumea.com.au/simages2/343_CCRender03L.jpg[/img]
[img]http://www.sumea.com.au/simages2/343_CCRender06L.jpg[/img]
I'd really appreciate some advice on this from professional mappers. I'm pretty confident in my character modeling skills at the moment, but this is only my third atempt at a level. the first i learn some stuff but never want to see it again, the second i learnt a lot more and am pretty happy with, and this i've learnt a lot more again and but will do several things differently.
This level looks awsome. I can't wait to see what the characters look like.
Hey LiveWire, have you got a website for your game up yet. Id like to get more information about it. My class at the AIE have also made a Mario style racing game.
[url]http://www.aie.act.edu.au/roachrage/[/url] Heres our website.
We will be entering it into the Best Unsigned Game catagory at the AGDC this year. If your game gets finished before then will you be entering it?
we certainly will, we should ahve the game at alpha stage by end of tomorrow so we can send it down. if all goes to plan it will be finihed for agdc and out exhibition in december (i'm at QANTM).
i'll post a link to the website once we give it a bit of a clean up. it's kinda hacky at the moment, we've been spending most of our time on the game. should be fixed up tuesday, hopefully.
edit: just chekc out yours. you have a real nice style going on there. i dont know how many they allow to exhibit in the comp but i'm looking forward to seeing what other students come up with. and now i' looking forward to playing your take on the genre.
finally finished my two characters. a few more things to do (not to mention a crap load of assessment as well) and the final deadline is fast approaching....
[img]http://img25.exs.cx/img25/6113/lizard2.jpg[/img]
[img]http://img122.exs.cx/img122/1894/dragon1.jpg[/img]
oh, btw, the scooter models were done by another team member, the rest is my work.
Dont get me wrong i think the textures are pretty cool - they suit the look of the rest of the game so it might be a disadvantage to have them differ from the look of everything esle around the course.
I just mean that each texture could use maybe anoter pass or 2 refining depth, texture and lighting, putting some history into skin / scales etc.
its looking really nice, cant wait for demo :D