What the title says. I wanted to get to grips with normal mapping and also try out some techniques for making the high poly more managable.
920 tri's and a 256 texture for difuse and normals.
[img]http://www.users.on.net/~the_flying_monk/wip/Mercenary_final.jpg[/img]
[img]http://www.users.on.net/~the_flying_monk/wip/Mercenary_wire.jpg[/img]
[img]http://www.users.on.net/~the_flying_monk/wip/Mercenary_maps.jpg[/img]
I'll post some pics of the high poly later if any body wants to see them.
yeh sure, post the highs... always good to see how others 'compose' the high poly.
for example, I will often make sepereate pieces and bake them out. I find it helps clear alot of the glitches when there's a lot of concave areas on a model