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  • Data Analyst
    Grinding Gear Games
    Grinding Gear Games are seeking a Data Analyst to join our team.Location: On-site in Henderson, Auckland, New ZealandRelocation assistance (for the right candidate, if needed)Full time position - 40 hours a week The position includes the…
  • Level Designer
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a world-class studio of 180 developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2 development team. We seek…
  • Senior Animator
    Spunge Games
    Spunge Game is on the lookout for an experienced Senior Animator (must be based in Australia!) to join our tight-knit team and contribute to an exciting Meta-funded MR project. With the opportunity to work remotely with the occasional team meeting…
  • Senior Technical Artist
    Qloud Games
    The Role: As the Technical Artist on the team, you’ll bridge the gap between our art and engineering teams, helping make sure that artistic visions and technical performance align seamlessly. You will be pivotal in enhancing the development workflow…Application Deadline:
  • Senior VR Engineer
    Spunge Games
    Spunge Game is on the lookout for an experienced Senior VR Engineer for an immediate start to work on an exciting Meta-funded MR project. With the opportunity to work remotely with the occasional team meeting in the office, we would love for you to…
  • Level Designer / Game Developer / Mobile
    Shadow Puppet
    About Us: Shadow Puppet is a new game creation studio, we focus on unique mobile gaming experiences. We’re on the lookout for a talented Level Designer and Unity Game Developer to join our team for our first release, a platformer beat’em up… Application Deadline:
  • Mid - Senior Unity Games Artist
    Raini Studios
    Location: Remote (AEST/AEDT working hours highly preferred) Type: Full-time Role Overview: In this role, you'll be pivotal in supporting our flagship title, Raini: The Lords of Light, a web3 trading card game, alongside contributing to upcoming…Application Deadline:
  • Quality Assurance
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a world-class studio of more than 180 developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2 development team…

The Latest

The latest journals, news, devlogs

  • Posted by Ana Beluso
    work in progress Live2D model Click the 2nd image to view animation.
  • Posted by Ana Beluso
    A simple dance sequence I made in Live2D using my illustration. Click the image to view animation.
  • Posted by RMangano
    Personal Illustration for fun and practise.
  • Posted by Zidphoid
    Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge. Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4
  • Posted by Zidphoid
    30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset. Visit my ArtStation for 4k Images
  • Posted by Fin Downes
    Practicing some hard surface design with a concept for a stylised assault rifle.
  • Posted by Fin Downes
    A Japanese-inspired house in the swamp
  • Posted by Nathan King
    Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜
  • Posted by Jamie Norton
    Sci-fi city scene created using 3D and 2D tools
  • Posted by Jamie Norton
    Hand painted in Photoshop
  • Posted by Technically Games
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
  • Posted by Brandon Tummon
    Just a work in progress sculpt of a bulldog in Zbrush
  • Posted by Lucy Wang
    An environment created for a personal  project. Modelled and textured in Blender.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.

New Members

  • I’m a 3D animator and artist with experience in the video games industry. Games I have worked on…
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tsumea now has a new section where those looking for work (including students who've graduated or are nearing graduation) can get listed so potential employers can know who's out there and available…

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